Searched refs:s_ShadowCamera (Results 1 – 2 of 2) sorted by relevance
249 nw::gfx::Camera* s_ShadowCamera = NULL; variable579 s_ShadowCamera = in BuildCameras()592 s_ShadowCamera = in BuildCameras()606 s_ShadowCamera = in BuildCameras()625 NW_NULL_ASSERT(s_ShadowCamera); in BuildCameras()627 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras()772 sceneEnvironment.SetCamera(s_ShadowCameraIndex, s_ShadowCamera); in InitializeScenes()877 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene()878 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene()879 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene()[all …]
249 nw::gfx::Camera* s_ShadowCamera = NULL; variable586 s_ShadowCamera = in BuildCameras()600 s_ShadowCamera = in BuildCameras()615 s_ShadowCamera = in BuildCameras()634 NW_NULL_ASSERT(s_ShadowCamera); in BuildCameras()636 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras()831 sceneEnvironment.SetCamera(s_ShadowCameraIndex, s_ShadowCamera); in InitializeScenes()943 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene()944 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene()945 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene()[all …]