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Searched refs:s_ShadowCamera (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp249 nw::gfx::Camera* s_ShadowCamera = NULL; variable
579 s_ShadowCamera = in BuildCameras()
592 s_ShadowCamera = in BuildCameras()
606 s_ShadowCamera = in BuildCameras()
625 NW_NULL_ASSERT(s_ShadowCamera); in BuildCameras()
627 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras()
772 sceneEnvironment.SetCamera(s_ShadowCameraIndex, s_ShadowCamera); in InitializeScenes()
877 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene()
878 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene()
879 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene()
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/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp249 nw::gfx::Camera* s_ShadowCamera = NULL; variable
586 s_ShadowCamera = in BuildCameras()
600 s_ShadowCamera = in BuildCameras()
615 s_ShadowCamera = in BuildCameras()
634 NW_NULL_ASSERT(s_ShadowCamera); in BuildCameras()
636 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras()
831 sceneEnvironment.SetCamera(s_ShadowCameraIndex, s_ShadowCamera); in InitializeScenes()
943 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene()
944 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene()
945 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene()
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