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/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderContext.h638 const u32 resetValue = ~(0x0); in ResetMaterialHash() local
642 shaderParameter = resetValue; in ResetMaterialHash()
647 shadingParameter = resetValue; in ResetMaterialHash()
652 materialColor = resetValue; in ResetMaterialHash()
657 rasterization = resetValue; in ResetMaterialHash()
662 textureCoordinator = resetValue; in ResetMaterialHash()
667 textureMapper = resetValue; in ResetMaterialHash()
672 fragmentLighting = resetValue; in ResetMaterialHash()
677 fragmentLightingTable = resetValue; in ResetMaterialHash()
682 textureCombiner = resetValue; in ResetMaterialHash()
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