Searched refs:resViewUpdater (Results 1 – 9 of 9) sorted by relevance
| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 105 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in SmCamera() local 108 resViewUpdater.SetTargetPosition(mCameraTarget); in SmCamera() 109 resViewUpdater.SetUpwardVector(mCameraUp); in SmCamera() 502 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in MoveCamera3D() local 507 nw::math::VEC3 direction = resViewUpdater.GetTargetPosition() - position; in MoveCamera3D() 511 nw::math::VEC3Cross(&right, &resViewUpdater.GetUpwardVector(), &direction); in MoveCamera3D() 519 translate -= resViewUpdater.GetTargetPosition(); in MoveCamera3D() 529 translate += resViewUpdater.GetTargetPosition(); in MoveCamera3D() 537 &resViewUpdater.GetUpwardVector()); in MoveCamera3D() 552 resViewUpdater.SetUpwardVector(upVector); in MoveCamera3D() [all …]
|
| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 118 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in SetTarget() local 120 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in SetTarget() 122 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in SetTarget() 124 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in SetTarget() 152 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in SetPadCameraTarget() local 155 resViewUpdater.SetTargetPosition(*target); in SetPadCameraTarget()
|
| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_CameraController.cpp | 138 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in CameraEntry() local 141 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in CameraEntry() 143 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in CameraEntry() 145 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in CameraEntry() 250 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in UpdateCamera() local 253 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in UpdateCamera() 255 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in UpdateCamera() 257 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in UpdateCamera()
|
| D | demo_Utility.cpp | 101 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateCamera() local 104 resViewUpdater.SetTargetPosition(targetPosition); in CreateCamera() 105 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in CreateCamera() 155 nw::gfx::ResAimTargetViewUpdater resViewUpdater = in CreateAimCamera() local 158 resViewUpdater.SetTargetPosition(targetPosition); in CreateAimCamera() 159 resViewUpdater.SetTwist(0.0f); in CreateAimCamera() 210 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateFrustumCamera() local 213 resViewUpdater.SetTargetPosition(targetPosition); in CreateFrustumCamera() 214 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in CreateFrustumCamera() 268 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateOrthoCamera() local [all …]
|
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_Camera.cpp | 405 ResCameraViewUpdater resViewUpdater = resCamera.GetViewUpdater(); in Create() local 406 NW_ASSERT(resViewUpdater.IsValid()); in Create() 411 ResAimTargetViewUpdater resAimView(resViewUpdater.ptr()); in Create() 417 ResLookAtTargetViewUpdater resLookAtView(resViewUpdater.ptr()); in Create() 425 ResRotateViewUpdater resRotateView(resViewUpdater.ptr()); in Create()
|
| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 362 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in BuildCameras() local 365 resViewUpdater.SetTargetPosition(0.0f,0.0f,0.0f); in BuildCameras() 366 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in BuildCameras()
|
| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 403 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in BuildCameras() local 406 resViewUpdater.SetTargetPosition(0.0f,0.0f,0.0f); in BuildCameras() 407 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in BuildCameras()
|
| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 385 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in BuildCameras() local 388 resViewUpdater.SetTargetPosition(0.0f,10.0f,0.0f); in BuildCameras() 389 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in BuildCameras()
|
| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 203 nw::gfx::ResCameraViewUpdater resViewUpdater = s_BaseCamera->GetViewUpdater()->GetResource(); in BuildCameras() local 205 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in BuildCameras()
|