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Searched refs:resTexture (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_OffScreenBuffer.cpp31 …Buffer(os::IAllocator* pAllocator, const Description& description, ResPixelBasedTexture resTexture) in OffScreenBuffer() argument
35 m_Texture(resTexture) in OffScreenBuffer()
37 ResPixelBasedTexture resPixelBasedTexture = ResStaticCast<ResPixelBasedTexture>(resTexture); in OffScreenBuffer()
41 m_BackBufferObject.SetHeight( resTexture.GetHeight() ); in OffScreenBuffer()
42 m_BackBufferObject.SetWidth( resTexture.GetWidth() ); in OffScreenBuffer()
46 switch ( resTexture.GetFormatHW() ) in OffScreenBuffer()
59 switch (resTexture.GetTypeInfo()) in OffScreenBuffer()
63 u32 address = ResStaticCast<ResImageTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
70 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer()
77 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
Dgfx_IRenderTarget.cpp48 IRenderTarget::CreateOffScreenBuffer(os::IAllocator* allocator, ResTexture resTexture) in CreateOffScreenBuffer() argument
57 ResPixelBasedTexture texture = ResStaticCast<ResPixelBasedTexture>(resTexture.Dereference()); in CreateOffScreenBuffer()
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp41 static ResTexture ReferResTexture(os::IAllocator* allocator, ResTexture resTexture);
45 ResTexture resTexture,
131 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Setup() local
133 Result result = SetupTexture(allocator, resTexture, graphicsFile); in ResPixelBasedTextureMapper_Setup()
140 ResTexture resImageTexture = resTexture.Dereference(); in ResPixelBasedTextureMapper_Setup()
186 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Cleanup() local
187 ut::SafeCleanup(resTexture); in ResPixelBasedTextureMapper_Cleanup()
198 ResTexture resTexture = resTextureMapper.GetTexture(); in ResProceduralTextureMapper_Cleanup() local
199 ut::SafeCleanup(resTexture); in ResProceduralTextureMapper_Cleanup()
227 ResTexture resTexture = resPixelBasedTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_CloneDynamic() local
[all …]
Dgfx_ResUtil.cpp82 ResTexture resTexture = graphicsFile.GetTextures(path); in GetReferenceTextureTarget() local
84 if (resTexture.IsValid()) in GetReferenceTextureTarget()
86 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in GetReferenceTextureTarget()
101 referenceTexture.ref().toTargetTexture.set_ptr(resTexture.ptr()); in GetReferenceTextureTarget()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h751 void operator()(nw::gfx::ResTexture resTexture) const in operator()
754 switch( resTexture.ref().typeInfo ) in operator()
758 …::ResImageTexture resImageTexture = nw::gfx::ResStaticCast<nw::gfx::ResImageTexture>( resTexture ); in operator()
767 …gfx::ResCubeTexture resCubeTexture = nw::gfx::ResStaticCast<nw::gfx::ResCubeTexture>( resTexture ); in operator()
835 void operator()(ResTexture resTexture) const in operator()
838 switch( resTexture.ref().typeInfo ) in operator()
842 ResImageTexture resImageTexture = ResStaticCast<ResImageTexture>( resTexture ); in operator()
848 ResCubeTexture resCubeTexture = ResStaticCast<ResCubeTexture>( resTexture ); in operator()
Dgfx_ResTextureMapper.h514 void SetTexture(ResTexture resTexture);
/NW4C-1.3.3/include/nw/gfx/
Dgfx_OffScreenBuffer.h59 …uffer(os::IAllocator* pAllocator, const Description& description, ResPixelBasedTexture resTexture);
Dgfx_IRenderTarget.h231 static IRenderTarget* CreateOffScreenBuffer(os::IAllocator* allocator, ResTexture resTexture);
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp534 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial() local
536 s_ChangedTexture = resTexture; in ChangeMaterial()