Searched refs:resShaderSymbol (Results 1 – 1 of 1) sorted by relevance
295 ResShaderSymbol resShaderSymbol = this->GetSymbols(i); in Setup() local296 NW_ASSERT(resShaderSymbol.IsValid()); in Setup()299 if (resShaderSymbol.GetLocation() == -1) in Setup()301 s32 regIndex = this->GetVertexUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()305 resShaderSymbol.SetGeometryUniform( false ); in Setup()306 resShaderSymbol.SetLocation(regIndex); in Setup()310 regIndex = this->GetGeometryUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()314 resShaderSymbol.SetGeometryUniform( true ); in Setup()315 resShaderSymbol.SetLocation(regIndex); in Setup()319 resShaderSymbol.SetLocation(-1); in Setup()[all …]