Lines Matching refs:resShaderSymbol
295 ResShaderSymbol resShaderSymbol = this->GetSymbols(i); in Setup() local
296 NW_ASSERT(resShaderSymbol.IsValid()); in Setup()
299 if (resShaderSymbol.GetLocation() == -1) in Setup()
301 s32 regIndex = this->GetVertexUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()
305 resShaderSymbol.SetGeometryUniform( false ); in Setup()
306 resShaderSymbol.SetLocation(regIndex); in Setup()
310 regIndex = this->GetGeometryUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()
314 resShaderSymbol.SetGeometryUniform( true ); in Setup()
315 resShaderSymbol.SetLocation(regIndex); in Setup()
319 resShaderSymbol.SetLocation(-1); in Setup()
367 ResShaderSymbol resShaderSymbol = this->GetSymbols(i); in Cleanup() local
368 NW_ASSERT(resShaderSymbol.IsValid()); in Cleanup()
370 resShaderSymbol.SetLocation(-1); in Cleanup()
371 resShaderSymbol.SetGeometryUniform(false); in Cleanup()