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Searched refs:resSdwTex (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp217 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Setup() local
219 NW_ASSERT( resSdwTex.IsValid() ); in ResShadowTexture_Setup()
221 if ( resSdwTex.GetTextureObject() != 0 ) in ResShadowTexture_Setup()
227 resSdwTex.SetTextureObject( texID ); in ResShadowTexture_Setup()
229 ResPixelBasedImage resImage = resSdwTex.GetImage(); in ResShadowTexture_Setup()
231 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup()
356 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Cleanup() local
357 NW_ASSERT( resSdwTex.IsValid() ); in ResShadowTexture_Cleanup()
359 GLuint texID = resSdwTex.GetTextureObject(); in ResShadowTexture_Cleanup()
365 ResPixelBasedImage resImage = resSdwTex.GetImage(); in ResShadowTexture_Cleanup()
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