Searched refs:resSdwTex (Results 1 – 1 of 1) sorted by relevance
217 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Setup() local219 NW_ASSERT( resSdwTex.IsValid() ); in ResShadowTexture_Setup()221 if ( resSdwTex.GetTextureObject() != 0 ) in ResShadowTexture_Setup()227 resSdwTex.SetTextureObject( texID ); in ResShadowTexture_Setup()229 ResPixelBasedImage resImage = resSdwTex.GetImage(); in ResShadowTexture_Setup()231 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup()356 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Cleanup() local357 NW_ASSERT( resSdwTex.IsValid() ); in ResShadowTexture_Cleanup()359 GLuint texID = resSdwTex.GetTextureObject(); in ResShadowTexture_Cleanup()365 ResPixelBasedImage resImage = resSdwTex.GetImage(); in ResShadowTexture_Cleanup()[all …]