Lines Matching refs:resSdwTex
217 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Setup() local
219 NW_ASSERT( resSdwTex.IsValid() ); in ResShadowTexture_Setup()
221 if ( resSdwTex.GetTextureObject() != 0 ) in ResShadowTexture_Setup()
227 resSdwTex.SetTextureObject( texID ); in ResShadowTexture_Setup()
229 ResPixelBasedImage resImage = resSdwTex.GetImage(); in ResShadowTexture_Setup()
231 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup()
356 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Cleanup() local
357 NW_ASSERT( resSdwTex.IsValid() ); in ResShadowTexture_Cleanup()
359 GLuint texID = resSdwTex.GetTextureObject(); in ResShadowTexture_Cleanup()
365 ResPixelBasedImage resImage = resSdwTex.GetImage(); in ResShadowTexture_Cleanup()
367 resSdwTex.SetTextureObject( 0 ); in ResShadowTexture_Cleanup()