| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_TransformNode.cpp | 34 ResTransformNode resObj, in TransformNode() argument 36 : SceneNode(allocator, resObj, description), in TransformNode() 43 if (resObj.IsValid()) in TransformNode() 45 this->m_Transform.SetTransform(resObj.GetTransform()); in TransformNode() 46 this->m_WorldMatrix = resObj.GetWorldMatrix(); in TransformNode()
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| D | gfx_ParticleCollection.cpp | 835 ResParticleCollection resObj in ParticleCollection() argument 841 m_ResParticleCollection(resObj), in ParticleCollection() 847 NW_UNUSED_VARIABLE(resObj) in ParticleCollection()
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| D | gfx_ParticleShape.cpp | 648 ResParticleShape resObj) in ParticleShape() argument 649 : SceneObject(allocator, resObj), in ParticleShape()
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| D | gfx_Camera.cpp | 38 ResTransformNode resObj, in Camera() argument 46 resObj, in Camera()
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| D | gfx_ParticleEmitter.cpp | 248 ResParticleEmitter resObj, in ParticleEmitter() argument 253 : TransformNode(allocator, resObj, description), in ParticleEmitter()
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| D | gfx_ParticleSet.cpp | 3371 ResParticleSet resObj, in ParticleSet() argument 3373 : SceneNode(allocator, resObj, description), in ParticleSet()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneObject.h | 81 SceneObject(os::IAllocator* allocator, ResSceneObject resObj) in SceneObject() argument 83 m_ResObject(resObj) in SceneObject()
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| D | gfx_Light.h | 112 ResTransformNode resObj, in Light() argument 116 resObj, in Light()
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| D | gfx_VertexLight.h | 244 ResVertexLight resObj, in VertexLight() argument 248 resObj, in VertexLight() 250 m_Direction(resObj.GetDirection()) in VertexLight()
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| D | gfx_FragmentLight.h | 245 ResFragmentLight resObj, in FragmentLight() argument 249 resObj, in FragmentLight() 251 m_Direction(resObj.GetDirection()) in FragmentLight()
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| D | gfx_LightSet.h | 325 ResLightSet resObj, in LightSet() argument 328 m_Resource(resObj), in LightSet()
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| D | gfx_AmbientLight.h | 202 ResAmbientLight resObj, in AmbientLight() argument 206 resObj, in AmbientLight()
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| D | gfx_HemiSphereLight.h | 203 ResHemiSphereLight resObj, in HemiSphereLight() argument 207 resObj, in HemiSphereLight()
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| D | gfx_SceneNode.h | 567 ResSceneNode resObj, in SceneNode() argument 569 : SceneObject(allocator, resObj), in SceneNode() 576 if (resObj.IsValid()) in SceneNode() 578 m_BranchVisible = resObj.IsBranchVisible(); in SceneNode()
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| D | gfx_Fog.h | 272 ResFog resObj, in Fog() argument 276 resObj, in Fog()
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| D | gfx_ParticleSet.h | 388 ResParticleSet resObj,
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| D | gfx_ParticleEmitter.h | 430 ResParticleEmitter resObj,
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| D | gfx_ParticleCollection.h | 449 ResParticleCollection resObj);
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| D | gfx_ParticleShape.h | 418 ResParticleShape resObj);
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| D | gfx_TransformNode.h | 364 ResTransformNode resObj,
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| D | gfx_Camera.h | 735 ResTransformNode resObj,
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 32 gfx::ResTransformNode resObj, in ParticleHandle() argument 34 : gfx::TransformNode(allocator, resObj, description), in ParticleHandle()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Particle.h | 494 gfx::ResTransformNode resObj,
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