| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SkeletalModel.h | 186 ResSkeletalModel resModel, 191 GetMemorySizeInternal(&size, resModel); 211 ResSkeletalModel resModel) const in GetMemorySizeInternal() argument 217 ResSkeleton resSkeleton = resModel.GetSkeleton(); in GetMemorySizeInternal() 234 SkeletalModel::GetMemorySizeForInitialize(pSize, resModel, m_Description); in GetMemorySizeInternal() 372 ResSkeletalModel resModel, in GetMemorySizeForInitialize() argument 378 Model::GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeForInitialize() 383 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize() 386 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
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| D | gfx_Model.h | 202 ResModel resModel, 208 GetMemorySizeInternal(&size, resModel, description); 217 ResModel resModel, in GetMemorySizeInternal() argument 223 GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeInternal() 670 ResModel resModel, in GetMemorySizeForInitialize() argument 677 TransformNode::GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeForInitialize() 680 const s32 meshesCount = resModel.GetMeshesCount(); in GetMemorySizeForInitialize() 681 const s32 visibilitiesConut = resModel.GetMeshNodeVisibilitiesCount(); in GetMemorySizeForInitialize() 700 const s32 materialCount = resModel.GetMaterialsCount(); in GetMemorySizeForInitialize() 708 resModel.GetMaterials(i), in GetMemorySizeForInitialize() [all …]
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| D | gfx_ParticleUtil.h | 102 void operator()(ResModel resModel) const in operator() 104 ResParticleModel resParticleModel = ResDynamicCast<ResParticleModel>(resModel); in operator()
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| D | gfx_RenderQueue.h | 128 this->resModel = model->GetResModel(); in CalculateDepthFunctor() 129 NW_ASSERT(resModel.IsValid()); in CalculateDepthFunctor() 137 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator() 150 ResModel resModel; member 164 this->resModel = model->GetResModel(); in CalculateDepthOfSkeletalModelFunctor() 165 NW_ASSERT(resModel.IsValid()); in CalculateDepthOfSkeletalModelFunctor() 174 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator() 201 ResModel resModel; member
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_Model.cpp | 236 ResModel resModel = GetResModel(); in CreateAnimGroups() local 237 NW_ASSERT(resModel.IsValid()); in CreateAnimGroups() 239 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateAnimGroups() 242 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups() 332 ResModel resModel = this->GetResModel(); in CreateMaterials() local 333 NW_ASSERT(resModel.IsValid()); in CreateMaterials() 335 int materialCount = resModel.GetMaterialsCount(); in CreateMaterials() 353 resModel.GetMaterials(i), in CreateMaterials() 378 ResModel resModel = this->GetResModel(); in CreateResMeshes() local 379 NW_ASSERT(resModel.IsValid()); in CreateResMeshes() [all …]
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| D | gfx_SkeletalModel.cpp | 44 ResSkeletalModel resModel = ResStaticCast<ResSkeletalModel>(resource); in Create() local 57 ResSkeleton resSkeleton = resModel.GetSkeleton(); in Create() 83 resModel, in Create() 143 ResSkeletalModel resModel = *reinterpret_cast<ResSkeletalModel*>(&resSceneObject); in CreateSkeletalAnimGroup() local 144 NW_ASSERT(resModel.IsValid()); in CreateSkeletalAnimGroup() 146 ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateSkeletalAnimGroup() 150 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateSkeletalAnimGroup() 153 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 238 NW_FOREACH(const nw::gfx::ResParticleModel resModel, this->m_ResModels) in Allocate() 241 .Resource(resModel) in Allocate() 310 NW_FOREACH(const nw::gfx::ResParticleModel resModel, this->m_ResModels) in CreateMultiEmitterParticleHandle()
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 907 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator() 911 ut::ResTypeInfo resTypeInfo = resModel.GetTypeInfo(); in operator() 927 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator() 931 ut::ResTypeInfo resTypeInfo = resModel.GetTypeInfo(); in operator()
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 612 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView() local 613 NW_ASSERT(resModel.IsValid()); in SubmitView() 614 if (!resModel.IsVisible()) { in SubmitView()
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 224 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 225 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 239 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 240 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 233 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 234 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 243 nw::gfx::ResSkeletalModel resModel = pSkelModel->GetResSkeletalModel(); in CreateModel() local 244 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateModel()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 275 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 276 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 237 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 238 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 491 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 492 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 498 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 499 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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