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Searched refs:resModel (Results 1 – 17 of 17) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SkeletalModel.h186 ResSkeletalModel resModel,
191 GetMemorySizeInternal(&size, resModel);
211 ResSkeletalModel resModel) const in GetMemorySizeInternal() argument
217 ResSkeleton resSkeleton = resModel.GetSkeleton(); in GetMemorySizeInternal()
234 SkeletalModel::GetMemorySizeForInitialize(pSize, resModel, m_Description); in GetMemorySizeInternal()
372 ResSkeletalModel resModel, in GetMemorySizeForInitialize() argument
378 Model::GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeForInitialize()
383 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize()
386 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
Dgfx_Model.h202 ResModel resModel,
208 GetMemorySizeInternal(&size, resModel, description);
217 ResModel resModel, in GetMemorySizeInternal() argument
223 GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeInternal()
670 ResModel resModel, in GetMemorySizeForInitialize() argument
677 TransformNode::GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeForInitialize()
680 const s32 meshesCount = resModel.GetMeshesCount(); in GetMemorySizeForInitialize()
681 const s32 visibilitiesConut = resModel.GetMeshNodeVisibilitiesCount(); in GetMemorySizeForInitialize()
700 const s32 materialCount = resModel.GetMaterialsCount(); in GetMemorySizeForInitialize()
708 resModel.GetMaterials(i), in GetMemorySizeForInitialize()
[all …]
Dgfx_ParticleUtil.h102 void operator()(ResModel resModel) const in operator()
104 ResParticleModel resParticleModel = ResDynamicCast<ResParticleModel>(resModel); in operator()
Dgfx_RenderQueue.h128 this->resModel = model->GetResModel(); in CalculateDepthFunctor()
129 NW_ASSERT(resModel.IsValid()); in CalculateDepthFunctor()
137 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator()
150 ResModel resModel; member
164 this->resModel = model->GetResModel(); in CalculateDepthOfSkeletalModelFunctor()
165 NW_ASSERT(resModel.IsValid()); in CalculateDepthOfSkeletalModelFunctor()
174 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator()
201 ResModel resModel; member
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Model.cpp236 ResModel resModel = GetResModel(); in CreateAnimGroups() local
237 NW_ASSERT(resModel.IsValid()); in CreateAnimGroups()
239 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateAnimGroups()
242 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups()
332 ResModel resModel = this->GetResModel(); in CreateMaterials() local
333 NW_ASSERT(resModel.IsValid()); in CreateMaterials()
335 int materialCount = resModel.GetMaterialsCount(); in CreateMaterials()
353 resModel.GetMaterials(i), in CreateMaterials()
378 ResModel resModel = this->GetResModel(); in CreateResMeshes() local
379 NW_ASSERT(resModel.IsValid()); in CreateResMeshes()
[all …]
Dgfx_SkeletalModel.cpp44 ResSkeletalModel resModel = ResStaticCast<ResSkeletalModel>(resource); in Create() local
57 ResSkeleton resSkeleton = resModel.GetSkeleton(); in Create()
83 resModel, in Create()
143 ResSkeletalModel resModel = *reinterpret_cast<ResSkeletalModel*>(&resSceneObject); in CreateSkeletalAnimGroup() local
144 NW_ASSERT(resModel.IsValid()); in CreateSkeletalAnimGroup()
146 ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateSkeletalAnimGroup()
150 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateSkeletalAnimGroup()
153 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Particle.cpp238 NW_FOREACH(const nw::gfx::ResParticleModel resModel, this->m_ResModels) in Allocate()
241 .Resource(resModel) in Allocate()
310 NW_FOREACH(const nw::gfx::ResParticleModel resModel, this->m_ResModels) in CreateMultiEmitterParticleHandle()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h907 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator()
911 ut::ResTypeInfo resTypeInfo = resModel.GetTypeInfo(); in operator()
927 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator()
931 ut::ResTypeInfo resTypeInfo = resModel.GetTypeInfo(); in operator()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp612 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView() local
613 NW_ASSERT(resModel.IsValid()); in SubmitView()
614 if (!resModel.IsVisible()) { in SubmitView()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp224 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
225 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp239 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
240 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp233 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
234 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp243 nw::gfx::ResSkeletalModel resModel = pSkelModel->GetResSkeletalModel(); in CreateModel() local
244 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateModel()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp275 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
276 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp237 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
238 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp491 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
492 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp498 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
499 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()