Home
last modified time | relevance | path

Searched refs:resAnimGroupMember (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Model.cpp115 anim::ResAnimGroupMember resAnimGroupMember = in BindMaterialAnim() local
117 const int matIdx = GetMaterialIndex(resAnimGroupMember); in BindMaterialAnim()
122 … animGroup->SetTargetPtr(memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, false)); in BindMaterialAnim()
125 resAnimGroupMember, pMat->GetActiveResource(resAnimGroupMember.GetObjectType())); in BindMaterialAnim()
129 bool useOriginalValue = pMat->CanUseBuffer(resAnimGroupMember.GetObjectType()); in BindMaterialAnim()
133 memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, true)); in BindMaterialAnim()
147 anim::ResAnimGroupMember resAnimGroupMember = in BindVisibilityAnim() local
150 switch(resAnimGroupMember.GetObjectType()) in BindVisibilityAnim()
157 if (resAnimGroupMember.GetMemberType() == ResModelMember::MEMBER_TYPE_VISIBLE) in BindVisibilityAnim()
161 … else if (resAnimGroupMember.GetMemberType() == ResModelMember::MEMBER_TYPE_BRANCH_VISIBLE) in BindVisibilityAnim()
[all …]
Dgfx_SkeletalModel.cpp176 anim::ResAnimGroupMember resAnimGroupMember = in CreateSkeletalAnimGroup() local
180 ResBone bone = resSkeleton.GetBones(resAnimGroupMember.GetPath()); in CreateSkeletalAnimGroup()
186 void* object = GetAnimTargetObject(resAnimGroupMember); in CreateSkeletalAnimGroup()
256 anim::ResAnimGroupMember resAnimGroupMember = in SetupAnimGroup() local
260 ResBone bone = m_Skeleton->GetResSkeleton().GetBones(resAnimGroupMember.GetPath()); in SetupAnimGroup()
Dgfx_Fog.cpp479 anim::ResAnimGroupMember resAnimGroupMember = in BindAnim() local
482 switch(resAnimGroupMember.GetObjectType()) in BindAnim()
489 target += resAnimGroupMember.GetMemberOffset(); in BindAnim()
494 originalValue += resAnimGroupMember.GetMemberOffset(); in BindAnim()
Dgfx_AnimObject.cpp253 const ResAnimGroupMember resAnimGroupMember = this->GetResAnimGroupMember(memberIdx); in Reset() local
254 resAnimGroupMember.SetValueForType( in Reset()
305 anim::ResAnimGroupMember resAnimGroupMember = in TryBind() local
307 ClearMaterialHash(resAnimGroupMember); in TryBind()
343 const ResAnimGroupMember resAnimGroupMember = m_AnimGroup->GetResAnimGroupMember(memberIdx); in ResetMember() local
344 resAnimGroupMember.SetValueForType( in ResetMember()