Searched refs:resAnimGroupMember (Results 1 – 4 of 4) sorted by relevance
115 anim::ResAnimGroupMember resAnimGroupMember = in BindMaterialAnim() local117 const int matIdx = GetMaterialIndex(resAnimGroupMember); in BindMaterialAnim()122 … animGroup->SetTargetPtr(memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, false)); in BindMaterialAnim()125 resAnimGroupMember, pMat->GetActiveResource(resAnimGroupMember.GetObjectType())); in BindMaterialAnim()129 bool useOriginalValue = pMat->CanUseBuffer(resAnimGroupMember.GetObjectType()); in BindMaterialAnim()133 memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, true)); in BindMaterialAnim()147 anim::ResAnimGroupMember resAnimGroupMember = in BindVisibilityAnim() local150 switch(resAnimGroupMember.GetObjectType()) in BindVisibilityAnim()157 if (resAnimGroupMember.GetMemberType() == ResModelMember::MEMBER_TYPE_VISIBLE) in BindVisibilityAnim()161 … else if (resAnimGroupMember.GetMemberType() == ResModelMember::MEMBER_TYPE_BRANCH_VISIBLE) in BindVisibilityAnim()[all …]
176 anim::ResAnimGroupMember resAnimGroupMember = in CreateSkeletalAnimGroup() local180 ResBone bone = resSkeleton.GetBones(resAnimGroupMember.GetPath()); in CreateSkeletalAnimGroup()186 void* object = GetAnimTargetObject(resAnimGroupMember); in CreateSkeletalAnimGroup()256 anim::ResAnimGroupMember resAnimGroupMember = in SetupAnimGroup() local260 ResBone bone = m_Skeleton->GetResSkeleton().GetBones(resAnimGroupMember.GetPath()); in SetupAnimGroup()
479 anim::ResAnimGroupMember resAnimGroupMember = in BindAnim() local482 switch(resAnimGroupMember.GetObjectType()) in BindAnim()489 target += resAnimGroupMember.GetMemberOffset(); in BindAnim()494 originalValue += resAnimGroupMember.GetMemberOffset(); in BindAnim()
253 const ResAnimGroupMember resAnimGroupMember = this->GetResAnimGroupMember(memberIdx); in Reset() local254 resAnimGroupMember.SetValueForType( in Reset()305 anim::ResAnimGroupMember resAnimGroupMember = in TryBind() local307 ClearMaterialHash(resAnimGroupMember); in TryBind()343 const ResAnimGroupMember resAnimGroupMember = m_AnimGroup->GetResAnimGroupMember(memberIdx); in ResetMember() local344 resAnimGroupMember.SetValueForType( in ResetMember()