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Searched refs:quaternion (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleGShader.gsh38 #pragma output_map(quaternion, o1)
Dgfx_ParticleVShader.vsh41 #pragma output_map(quaternion, o1)
/NW4C-1.3.3/sources/shaders/gfx/DefaultShader/
Dgfx_DefaultShader3.vsh92 #pragma output_map(quaternion, o1)
Dgfx_DefaultShader1.vsh92 #pragma output_map(quaternion, o1)
Dgfx_DefaultShader0.vsh92 #pragma output_map(quaternion, o1)
Dgfx_DefaultShader2.vsh92 #pragma output_map(quaternion, o1)
/NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/
Dgfx_UserShader.vsh107 #pragma output_map(quaternion, o1)
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp780 math::QUAT quaternion(frameValue.cv); in CalcRotateCurveCV_() local
782 math::QUATToMTX34(&mtx, &quaternion); in CalcRotateCurveCV_()