| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_ShaderUniforms.cpp | 31 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ProjMtx")); in BuildUniformLocations() 32 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ViewMtx")); in BuildUniformLocations() 33 m_UniformLocations.push_back(glGetUniformLocation(programObject, "WrldMtx")); in BuildUniformLocations() 34 m_UniformLocations.push_back(glGetUniformLocation(programObject, "NormMtx")); in BuildUniformLocations() 35 m_UniformLocations.push_back(glGetUniformLocation(programObject, "PosOffs")); in BuildUniformLocations() 36 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IrScale")); in BuildUniformLocations() 37 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexcMap")); in BuildUniformLocations() 38 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx0")); in BuildUniformLocations() 39 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx1")); in BuildUniformLocations() 40 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx2")); in BuildUniformLocations() [all …]
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| D | gfx_SortingMaterialIdGenerator.cpp | 108 bool isPushed = m_Materials.push_back(materialKeyValue); in Accept() 143 m_MaterialsWorkSpace.push_back(materialKeyValue); in Generate()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneContext.h | 280 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode() 292 bool isPushed = m_SceneNodes.push_back(node); in TryPushSceneNode() 363 bool isPushed = m_Models.push_back(model); in PushModel() 376 bool isPushed = m_Models.push_back(model); in TryPushModel() 422 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel() 434 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in TryPushSkeletalModel() 487 bool isPushed = m_Lights.push_back(light); in PushLight() 500 bool isPushed = m_Lights.push_back(light); in TryPushLight() 546 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight() 558 bool isPushed = m_FragmentLights.push_back(light); in TryPushFragmentLight() [all …]
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| D | gfx_LightSet.h | 203 this->m_VertexLights.push_back(light); in SetVertexLight() 257 this->m_FragmentLights.push_back(light); in SetFragmentLight()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | demo.cpp | 211 m_tabResFile.clan.push_back( "Main_Tab00.bclan" ); in InitializeScene() 212 m_tabResFile.clan.push_back( "Main_Tab01.bclan" ); in InitializeScene() 213 m_tabResFile.clan.push_back( "Main_Tab02.bclan" ); in InitializeScene() 217 m_btnPierrorResFile.clan.push_back( "Button_ButtonOn.bclan" ); in InitializeScene() 218 m_btnPierrorResFile.clan.push_back( "Button_ButtonOff.bclan" ); in InitializeScene() 223 m_btnRobotResFile.clan.push_back( "Button_ButtonOn.bclan" ); in InitializeScene() 224 m_btnRobotResFile.clan.push_back( "Button_ButtonOff.bclan" ); in InitializeScene() 229 m_btnStageResFile.clan.push_back( "Button_ButtonOn.bclan" ); in InitializeScene() 230 m_btnStageResFile.clan.push_back( "Button_ButtonOff.bclan" ); in InitializeScene() 235 m_btnAudienceResFile.clan.push_back( "Button_ButtonOn.bclan" ); in InitializeScene() [all …]
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| D | GfxCtrl.cpp | 216 sceneNodeArray.push_back( pAddNode ); in CreateModel() 267 isPushed = m_AnimationArray.push_back( evaluator ); in CreateModel() 302 isPushed = m_AnimationArray.push_back( matAnimEvaluator ); in CreateModel() 310 isPushed = m_ResourcesArray.push_back( resSet ); in CreateModel() 314 isPushed = m_SmModelInstArray.push_back( pModel ); in CreateModel() 375 sceneNodeArray.push_back( pAddNode ); in CreateParticle() 393 sceneNodeArray.push_back( pAddEmitNode ); in CreateParticle() 445 isPushed = m_ResourcesArray.push_back( resSet ); in CreateParticle() 518 isPushed = m_AnimationArray.push_back( lightAnimEvaluator ); in CreateSceneEnvironment() 568 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSceneEnvironment() [all …]
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| D | SmParticle.cpp | 48 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel() 57 bool isPushed = m_ParticleEmitterInstArray.push_back( particleEmitter ); in AddParticleEmitter()
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| D | LytCtrl.cpp | 189 isPushed = m_SmLytResourceArray.push_back( smLytResource ); in CreateSmLayoutResource() 192 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSmLayoutResource() 212 bool isPushed = m_SmLytInstanceArray.push_back( smLyt ); in CreateSmLayout()
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| D | SmPerf.cpp | 48 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() 120 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin()
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| D | SmInitialFileParser.cpp | 94 m_CmdArray.push_back( addCmd ); in _createCmdTree()
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 180 return m_ConstrainedObjects.push_back(constrainedObject); in AddConstrainedObject() 274 return m_ConstrainedObjects.push_back(constrainedObject); in AddConstrainedObject() 322 s_RenderTargets.push_back( in InitializeGraphics() 483 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation() 554 sceneNodeArray.push_back(node); in BuildResources() 556 s_AnimTargets.push_back(node); in BuildResources() 575 sceneNodeArray.push_back(node); in BuildResources() 577 s_AnimTargets.push_back(node); in BuildResources() 591 sceneNodeArray.push_back(node); in BuildResources() 593 s_Emitters.push_back(nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node)); in BuildResources() [all …]
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 166 s_RenderTargets.push_back( in InitializeGraphics() 337 sceneNodeArray.push_back(node); in BuildResources() 339 s_AnimTargets.push_back(node); in BuildResources() 352 sceneNodeArray.push_back(node); in BuildResources() 354 s_AnimTargets.push_back(node); in BuildResources() 367 sceneNodeArray.push_back(node); in BuildResources() 369 s_AnimTargets.push_back(node); in BuildResources() 395 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 614 s_ResAnims.push_back(resourceSet->resource); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 152 s_RenderTargets.push_back( in InitializeGraphics() 260 s_LutResources.push_back(resourceSet); in InitializeScenes() 309 sceneNodeArray.push_back(node); in InitializeScenes() 334 sceneNodeArray.push_back(node); in InitializeScenes() 347 sceneNodeArray.push_back(node); in InitializeScenes() 360 sceneNodeArray.push_back(node); in InitializeScenes() 376 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 102 s_RenderTargets.push_back( in InitializeGraphics() 208 sceneNodeArray.push_back(node); in BuildResources() 222 sceneNodeArray.push_back(node); in BuildResources() 252 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 116 s_RenderTargets.push_back( in InitializeGraphics() 228 sceneNodeArray.push_back(node); in BuildResources() 245 sceneNodeArray.push_back(node); in BuildResources() 261 sceneNodeArray.push_back(node); in BuildResources() 289 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 303 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() 357 sceneNodeArray.push_back(node); in BuildResources() 361 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources() 367 s_ParticleSets.push_back(particleModel->GetParticleSets(i)); in BuildResources() 380 sceneNodeArray.push_back(node); in BuildResources() 384 s_ParticleEmitters.push_back(static_cast<nw::gfx::ParticleEmitter*>(node)); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 127 s_RenderTargets.push_back( in InitializeGraphics() 400 sceneNodeArray.push_back(node); in BuildResources() 414 sceneNodeArray.push_back(node); in BuildResources() 427 sceneNodeArray.push_back(node); in BuildResources() 457 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 121 s_RenderTargets.push_back( in InitializeGraphics() 345 sceneNodeArray.push_back(node); in BuildResources() 360 sceneNodeArray.push_back(node); in BuildResources() 386 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 145 s_RenderTargets.push_back( in InitializeGraphics() 340 sceneNodeArray.push_back(node); in BuildResources() 355 sceneNodeArray.push_back(node); in BuildResources() 381 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 536 s_AnimModelSets.push_back( animModelSet ); in DuplicateModel()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 117 s_RenderTargets.push_back( in InitializeGraphics() 398 sceneNodeArray.push_back(node); in BuildResources() 413 sceneNodeArray.push_back(node); in BuildResources() 439 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 205 s_RenderTargets.push_back( in InitializeGraphics() 368 sceneNodeArray.push_back(bufferNode); in BuildResources() 371 sceneNodeArray.push_back(node); in BuildResources() 384 sceneNodeArray.push_back(node); in BuildResources() 410 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 122 s_RenderTargets.push_back( in InitializeGraphics() 372 sceneNodeArray.push_back(node); in BuildResources() 386 sceneNodeArray.push_back(node); in BuildResources() 412 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_TextureContainer.cpp | 113 this->push_back(pLink); in RegistTexture()
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| D | lyt_Stopwatch.cpp | 54 list.push_back(this); in Stopwatch()
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| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 116 s_RenderTargets.push_back( in InitializeGraphics() 261 sceneNodeArray.push_back(node); in BuildResources() 277 sceneNodeArray.push_back(node); in BuildResources()
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