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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ShaderUniforms.cpp31 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ProjMtx")); in BuildUniformLocations()
32 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ViewMtx")); in BuildUniformLocations()
33 m_UniformLocations.push_back(glGetUniformLocation(programObject, "WrldMtx")); in BuildUniformLocations()
34 m_UniformLocations.push_back(glGetUniformLocation(programObject, "NormMtx")); in BuildUniformLocations()
35 m_UniformLocations.push_back(glGetUniformLocation(programObject, "PosOffs")); in BuildUniformLocations()
36 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IrScale")); in BuildUniformLocations()
37 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexcMap")); in BuildUniformLocations()
38 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx0")); in BuildUniformLocations()
39 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx1")); in BuildUniformLocations()
40 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx2")); in BuildUniformLocations()
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Dgfx_SortingMaterialIdGenerator.cpp108 bool isPushed = m_Materials.push_back(materialKeyValue); in Accept()
143 m_MaterialsWorkSpace.push_back(materialKeyValue); in Generate()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneContext.h280 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode()
292 bool isPushed = m_SceneNodes.push_back(node); in TryPushSceneNode()
363 bool isPushed = m_Models.push_back(model); in PushModel()
376 bool isPushed = m_Models.push_back(model); in TryPushModel()
422 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel()
434 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in TryPushSkeletalModel()
487 bool isPushed = m_Lights.push_back(light); in PushLight()
500 bool isPushed = m_Lights.push_back(light); in TryPushLight()
546 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight()
558 bool isPushed = m_FragmentLights.push_back(light); in TryPushFragmentLight()
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Dgfx_LightSet.h203 this->m_VertexLights.push_back(light); in SetVertexLight()
257 this->m_FragmentLights.push_back(light); in SetFragmentLight()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
Ddemo.cpp211 m_tabResFile.clan.push_back( "Main_Tab00.bclan" ); in InitializeScene()
212 m_tabResFile.clan.push_back( "Main_Tab01.bclan" ); in InitializeScene()
213 m_tabResFile.clan.push_back( "Main_Tab02.bclan" ); in InitializeScene()
217 m_btnPierrorResFile.clan.push_back( "Button_ButtonOn.bclan" ); in InitializeScene()
218 m_btnPierrorResFile.clan.push_back( "Button_ButtonOff.bclan" ); in InitializeScene()
223 m_btnRobotResFile.clan.push_back( "Button_ButtonOn.bclan" ); in InitializeScene()
224 m_btnRobotResFile.clan.push_back( "Button_ButtonOff.bclan" ); in InitializeScene()
229 m_btnStageResFile.clan.push_back( "Button_ButtonOn.bclan" ); in InitializeScene()
230 m_btnStageResFile.clan.push_back( "Button_ButtonOff.bclan" ); in InitializeScene()
235 m_btnAudienceResFile.clan.push_back( "Button_ButtonOn.bclan" ); in InitializeScene()
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DGfxCtrl.cpp216 sceneNodeArray.push_back( pAddNode ); in CreateModel()
267 isPushed = m_AnimationArray.push_back( evaluator ); in CreateModel()
302 isPushed = m_AnimationArray.push_back( matAnimEvaluator ); in CreateModel()
310 isPushed = m_ResourcesArray.push_back( resSet ); in CreateModel()
314 isPushed = m_SmModelInstArray.push_back( pModel ); in CreateModel()
375 sceneNodeArray.push_back( pAddNode ); in CreateParticle()
393 sceneNodeArray.push_back( pAddEmitNode ); in CreateParticle()
445 isPushed = m_ResourcesArray.push_back( resSet ); in CreateParticle()
518 isPushed = m_AnimationArray.push_back( lightAnimEvaluator ); in CreateSceneEnvironment()
568 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSceneEnvironment()
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DSmParticle.cpp48 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel()
57 bool isPushed = m_ParticleEmitterInstArray.push_back( particleEmitter ); in AddParticleEmitter()
DLytCtrl.cpp189 isPushed = m_SmLytResourceArray.push_back( smLytResource ); in CreateSmLayoutResource()
192 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSmLayoutResource()
212 bool isPushed = m_SmLytInstanceArray.push_back( smLyt ); in CreateSmLayout()
DSmPerf.cpp48 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin()
120 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin()
DSmInitialFileParser.cpp94 m_CmdArray.push_back( addCmd ); in _createCmdTree()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp180 return m_ConstrainedObjects.push_back(constrainedObject); in AddConstrainedObject()
274 return m_ConstrainedObjects.push_back(constrainedObject); in AddConstrainedObject()
322 s_RenderTargets.push_back( in InitializeGraphics()
483 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation()
554 sceneNodeArray.push_back(node); in BuildResources()
556 s_AnimTargets.push_back(node); in BuildResources()
575 sceneNodeArray.push_back(node); in BuildResources()
577 s_AnimTargets.push_back(node); in BuildResources()
591 sceneNodeArray.push_back(node); in BuildResources()
593 s_Emitters.push_back(nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node)); in BuildResources()
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/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp166 s_RenderTargets.push_back( in InitializeGraphics()
337 sceneNodeArray.push_back(node); in BuildResources()
339 s_AnimTargets.push_back(node); in BuildResources()
352 sceneNodeArray.push_back(node); in BuildResources()
354 s_AnimTargets.push_back(node); in BuildResources()
367 sceneNodeArray.push_back(node); in BuildResources()
369 s_AnimTargets.push_back(node); in BuildResources()
395 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
614 s_ResAnims.push_back(resourceSet->resource); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp152 s_RenderTargets.push_back( in InitializeGraphics()
260 s_LutResources.push_back(resourceSet); in InitializeScenes()
309 sceneNodeArray.push_back(node); in InitializeScenes()
334 sceneNodeArray.push_back(node); in InitializeScenes()
347 sceneNodeArray.push_back(node); in InitializeScenes()
360 sceneNodeArray.push_back(node); in InitializeScenes()
376 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp102 s_RenderTargets.push_back( in InitializeGraphics()
208 sceneNodeArray.push_back(node); in BuildResources()
222 sceneNodeArray.push_back(node); in BuildResources()
252 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp116 s_RenderTargets.push_back( in InitializeGraphics()
228 sceneNodeArray.push_back(node); in BuildResources()
245 sceneNodeArray.push_back(node); in BuildResources()
261 sceneNodeArray.push_back(node); in BuildResources()
289 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp303 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
357 sceneNodeArray.push_back(node); in BuildResources()
361 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources()
367 s_ParticleSets.push_back(particleModel->GetParticleSets(i)); in BuildResources()
380 sceneNodeArray.push_back(node); in BuildResources()
384 s_ParticleEmitters.push_back(static_cast<nw::gfx::ParticleEmitter*>(node)); in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp127 s_RenderTargets.push_back( in InitializeGraphics()
400 sceneNodeArray.push_back(node); in BuildResources()
414 sceneNodeArray.push_back(node); in BuildResources()
427 sceneNodeArray.push_back(node); in BuildResources()
457 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp121 s_RenderTargets.push_back( in InitializeGraphics()
345 sceneNodeArray.push_back(node); in BuildResources()
360 sceneNodeArray.push_back(node); in BuildResources()
386 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp145 s_RenderTargets.push_back( in InitializeGraphics()
340 sceneNodeArray.push_back(node); in BuildResources()
355 sceneNodeArray.push_back(node); in BuildResources()
381 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
536 s_AnimModelSets.push_back( animModelSet ); in DuplicateModel()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp117 s_RenderTargets.push_back( in InitializeGraphics()
398 sceneNodeArray.push_back(node); in BuildResources()
413 sceneNodeArray.push_back(node); in BuildResources()
439 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp205 s_RenderTargets.push_back( in InitializeGraphics()
368 sceneNodeArray.push_back(bufferNode); in BuildResources()
371 sceneNodeArray.push_back(node); in BuildResources()
384 sceneNodeArray.push_back(node); in BuildResources()
410 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp122 s_RenderTargets.push_back( in InitializeGraphics()
372 sceneNodeArray.push_back(node); in BuildResources()
386 sceneNodeArray.push_back(node); in BuildResources()
412 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_TextureContainer.cpp113 this->push_back(pLink); in RegistTexture()
Dlyt_Stopwatch.cpp54 list.push_back(this); in Stopwatch()
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp116 s_RenderTargets.push_back( in InitializeGraphics()
261 sceneNodeArray.push_back(node); in BuildResources()
277 sceneNodeArray.push_back(node); in BuildResources()

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