Lines Matching refs:push_back
180 return m_ConstrainedObjects.push_back(constrainedObject); in AddConstrainedObject()
274 return m_ConstrainedObjects.push_back(constrainedObject); in AddConstrainedObject()
322 s_RenderTargets.push_back( in InitializeGraphics()
483 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation()
554 sceneNodeArray.push_back(node); in BuildResources()
556 s_AnimTargets.push_back(node); in BuildResources()
575 sceneNodeArray.push_back(node); in BuildResources()
577 s_AnimTargets.push_back(node); in BuildResources()
591 sceneNodeArray.push_back(node); in BuildResources()
593 s_Emitters.push_back(nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node)); in BuildResources()
606 sceneNodeArray.push_back(node); in BuildResources()
634 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
757 s_ResAnims.push_back(resourceSet->resource); in InitializeScenes()