| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_InstancePool.cpp | 41 char* ptr = static_cast<char*>( ut::RoundUp( buffer, 4 ) ); in CreateImpl() local 43 u32 numObjects = ( size - ( ptr - static_cast<char*>(buffer) ) ) / objSize; in CreateImpl() 47 PoolImpl *head = reinterpret_cast<PoolImpl*>( ptr ); in CreateImpl() 50 ptr += objSize; in CreateImpl() 71 PoolImpl* ptr = m_pNext; in DestroyImpl() local 73 while ( ptr != NULL ) in DestroyImpl() 75 if ( ( begin <= ptr ) && ( ptr < end ) ) in DestroyImpl() 77 prev->m_pNext = ptr->m_pNext; in DestroyImpl() 81 prev = ptr; in DestroyImpl() 83 ptr = ptr->m_pNext; in DestroyImpl() [all …]
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| D | snd_DriverCommandManager.cpp | 67 void* ptr = TryAllocMemory( count ); in AllocMemory() local 68 if ( ptr != NULL ) return ptr; in AllocMemory() 71 ptr = TryAllocMemory( count ); in AllocMemory() 72 if ( ptr != NULL ) return ptr; in AllocMemory() 75 while( ptr == NULL ) in AllocMemory() 79 ptr = TryAllocMemory( count ); in AllocMemory() 82 return ptr; in AllocMemory() 87 void* ptr = NULL; in TryAllocMemory() local 94 ptr = &m_CommandMemoryArea[m_CommandMemoryAreaBegin]; in TryAllocMemory() 101 ptr = &m_CommandMemoryArea[m_CommandMemoryAreaBegin]; in TryAllocMemory() [all …]
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| D | snd_SoundSystem.cpp | 107 uptr ptr = workMem; in Initialize() local 110 uptr soundThreadCommandBufferPtr = ptr; in Initialize() 111 ptr += param.soundThreadCommandBufferSize; in Initialize() 112 uptr taskThreadCommandBufferPtr = ptr; in Initialize() 113 ptr += param.taskThreadCommandBufferSize; in Initialize() 129 soundThreadStackPtr = ptr; in Initialize() 130 ptr += param.soundThreadStackSize; in Initialize() 133 userSoundThreadStackPtr = ptr; in Initialize() 134 ptr += param.soundThreadStackSize; // 通常サウンドスレッドのスタックサイズを流用 in Initialize() 140 soundThreadStackPtr = ptr; in Initialize() [all …]
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| D | snd_HardwareChannelManager.cpp | 54 u8* ptr = reinterpret_cast<u8*>( mem ); in Initialize() local 58 m_FreeList.PushBack( new( ptr ) HardwareChannel() ); in Initialize() 59 ptr += sizeof( HardwareChannel ); in Initialize() 61 NW_ASSERT( ptr <= reinterpret_cast<u8*>( mem ) + memSize ); in Initialize() 161 HardwareChannel* ptr = &m_FreeList.GetFront(); in Alloc() local 165 HardwareChannel* pChannel = new( ptr )HardwareChannel(); in Alloc() 166 m_ActiveList.PushBack( ptr ); in Alloc()
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| D | snd_MidiStreamParser.cpp | 28 m_RestBuffer.ptr = m_RestBuf; in MidiStreamParser() 182 m_MsgBuffer.ptr = (const u8* )buffer; in SetMsgBuffer() 209 *data = m_RestBuffer.ptr[ m_RestBuffer.readPos++ ]; in ReadByte() 222 *data = m_MsgBuffer.ptr[ m_MsgBuffer.readPos++ ]; in ReadByte() 248 byte = m_RestBuffer.ptr[ m_RestBuffer.readPos ]; in SeekStatusByte() 257 byte = m_MsgBuffer.ptr[ m_MsgBuffer.readPos ]; in SeekStatusByte() 296 *rest = m_RestBuffer.ptr[ m_RestBuffer.donePos + i ]; in RestBuffer() 305 *rest = m_MsgBuffer.ptr[ m_MsgBuffer.donePos + i ]; in RestBuffer()
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| D | snd_MmlParser.cpp | 909 u16 MmlParser::Read16( const u8** ptr ) const in Read16() 911 u16 ret = ReadByte( ptr ); in Read16() 913 ret |= ReadByte( ptr ); in Read16() 926 u32 MmlParser::Read24( const u8** ptr ) const in Read24() 928 u32 ret = ReadByte( ptr ); in Read24() 930 ret |= ReadByte( ptr ); in Read24() 932 ret |= ReadByte( ptr ); in Read24() 945 s32 MmlParser::ReadVar( const u8** ptr ) const in ReadVar() 953 b = ReadByte( ptr ); in ReadVar() 972 s32 MmlParser::ReadArg( const u8** ptr, SequenceSoundPlayer* player, SequenceTrack* track, SeqArgTy… in ReadArg() argument [all …]
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| D | snd_FxReverb.cpp | 263 uptr ptr = ut::RoundUp( m_pBuffer, 32 ); in AllocBuffer() local 268 m_WorkBuffer.m_EarlyReflection[ch] = reinterpret_cast<s32*>(ptr); in AllocBuffer() 269 ptr += bufSizeForEarlyReflection; in AllocBuffer() 271 m_WorkBuffer.m_PreDelay[ch] = reinterpret_cast<s32*>(ptr); in AllocBuffer() 272 ptr += bufSizeForPreDelay; in AllocBuffer() 274 m_WorkBuffer.m_CombFilter[ch][0] = reinterpret_cast<s32*>(ptr); in AllocBuffer() 275 ptr += bufSizeForFilterComp0; in AllocBuffer() 277 m_WorkBuffer.m_CombFilter[ch][1] = reinterpret_cast<s32*>(ptr); in AllocBuffer() 278 ptr += bufSizeForFilterComp1; in AllocBuffer() 280 m_WorkBuffer.m_AllPassFilter[ch] = reinterpret_cast<s32*>(ptr); in AllocBuffer() [all …]
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_ResArrayTypes.h | 49 static iter_pointer GetPointer(pointer ptr) { return ResPtr<T>( ptr->to_ptr() ); } in GetPointer() argument 50 … static const_iter_pointer GetPointer(const_pointer ptr) { return ResPtr<T>( ptr->to_ptr() ); } in GetPointer() argument 53 … static reference GetValue(void* ptr) { return GetValue( reinterpret_cast<pointer>(ptr) ); } in GetValue() argument 54 static reference GetValue(pointer ptr) { return T( ptr->ofsData.to_ptr() ); } in GetValue() argument 55 …static const_reference GetValue(const void* ptr) { return GetValue( reinterpret_cast<const_pointer… in GetValue() argument 56 static const_reference GetValue(const_pointer ptr) { return T( ptr->ofsData.to_ptr() ); } in GetValue() argument 58 static pointer GetNext(pointer ptr) { return ptr + 1; } in GetNext() argument 59 static const_pointer GetNext(const_pointer ptr) { return ptr + 1; } in GetNext() argument
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| D | ut_ResArray.h | 41 … static reference GetValue(void* ptr) { return GetValue( reinterpret_cast<pointer>(ptr) ); } in GetValue() argument 42 static reference GetValue(pointer ptr) { return *ptr; } in GetValue() argument 43 …static const_reference GetValue(const void* ptr) { return GetValue( reinterpret_cast<const_poi… in GetValue() argument 44 static const_reference GetValue(const_pointer ptr) { return *ptr; } in GetValue() argument 46 static iter_pointer GetPointer(pointer ptr) { return ptr; } in GetPointer() argument 47 static const_iter_pointer GetPointer(const_pointer ptr) { return ptr; } in GetPointer() argument 49 static pointer GetNext(pointer ptr) { return ptr + 1; } in GetNext() argument 50 static const_pointer GetNext(const_pointer ptr) { return ptr + 1; } in GetNext() argument 67 …static const_reference GetValue(const void* ptr) { return GetValue( reinterpret_cast<const_poi… in GetValue() argument 68 static const_reference GetValue(const_pointer ptr) { return *ptr; } in GetValue() argument [all …]
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| D | ut_ResUtil.h | 81 return TDown(res.ptr()); in ResDynamicCast() 101 return TDest( res.ptr() ); in ResStaticCast() 134 NW_VALIDITY_ASSERT; return *ptr(); \ 139 NW_VALIDITY_ASSERT; return *ptr(); \ 147 bool operator==(const class_name& rhs) const { return ptr() == rhs.ptr(); } \ 149 bool operator!=(const class_name& rhs) const { return ptr() != rhs.ptr(); } \ 163 ResDataType* ptr() \ 168 const ResDataType* ptr() const \ 187 bool operator==(const class_name& rhs) const { return ptr() == rhs.ptr(); } \ 189 bool operator!=(const class_name& rhs) const { return ptr() != rhs.ptr(); } \ [all …]
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_Light.cpp | 105 u8* originalValue = reinterpret_cast<u8*>(m_OriginalValue.ptr()); in CreateAnimGroup() 122 GetAllocator().Free(m_OriginalValue.ptr()); in DestroyOriginalValue() 142 ResLightData* ptr = resLight.ptr(); in GetAnimTargetObject() local 143 return ptr; in GetAnimTargetObject() 149 … ResFragmentLightData* ptr = static_cast<gfx::FragmentLight&>(*this).GetResFragmentLight().ptr(); in GetAnimTargetObject() local 150 return ptr; in GetAnimTargetObject() 156 … ResAmbientLightData* ptr = static_cast<gfx::AmbientLight&>(*this).GetResAmbientLight().ptr(); in GetAnimTargetObject() local 157 return ptr; in GetAnimTargetObject() 164 … ResVertexLightData* ptr = static_cast<gfx::VertexLight&>(*this).GetResVertexLight().ptr(); in GetAnimTargetObject() local 165 return ptr; in GetAnimTargetObject() [all …]
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| D | gfx_Material.cpp | 428 buffer->toTextureMappers[i].set_ptr(textureMapper.ptr()); in CopyResMaterial() 446 buffer->toProceduralTextureMapper.set_ptr(textureMapper.ptr()); in CopyResMaterial() 480 fragmentShader->toFragmentLightingTable.set_ptr(copyResult.first.ptr()); in CopyResMaterial() 529 allocator->Free(resMaterial.ptr()); in DestroyResMaterial() 547 … allocator->Free(resFragmentLightingTable.GetReflectanceRSampler().GetSampler().ptr()); in DestroyResFragmentShader() 548 allocator->Free(resFragmentLightingTable.GetReflectanceRSampler().ptr()); in DestroyResFragmentShader() 553 … allocator->Free(resFragmentLightingTable.GetReflectanceGSampler().GetSampler().ptr()); in DestroyResFragmentShader() 554 allocator->Free(resFragmentLightingTable.GetReflectanceGSampler().ptr()); in DestroyResFragmentShader() 559 … allocator->Free(resFragmentLightingTable.GetReflectanceBSampler().GetSampler().ptr()); in DestroyResFragmentShader() 560 allocator->Free(resFragmentLightingTable.GetReflectanceBSampler().ptr()); in DestroyResFragmentShader() [all …]
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| D | gfx_ParticleCollection.cpp | 183 ResParticleParameterAttribute resParam((*it).ptr()); in GetMemorySizeInternal() 422 ResParticleParameterAttribute resParam((*it).ptr()); in Create() 636 ResParticleParameterAttribute resParam((*it).ptr()); in Create() 638 void* ptr = NULL; in Create() local 646 ptr = node->m_ParticleAttribute[usage].m_Stream; in Create() 648 *(ParticleTime*)ptr = *resParam.GetData(); in Create() 659 ptr = data->m_Stream[0]; in Create() 670 ptr = data->m_Stream[0]; in Create() 678 ptr = data->m_Stream[0]; in Create() 685 node->m_StreamPtr[usage][0] = ptr; in Create() [all …]
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| D | gfx_Camera.cpp | 67 this->GetAllocator().Free(resCamera.ptr()); in ~Camera() 156 … ut::AddOffsetToPtr(m_OriginalValue.GetViewUpdater().ptr(), member.GetMemberOffset()); in CreateAnimGroup() 162 … ut::AddOffsetToPtr(m_OriginalValue.GetProjectionUpdater().ptr(), member.GetMemberOffset()); in CreateAnimGroup() 202 resCamera->toViewUpdater.set_ptr(this->m_ViewUpdater->GetResource().ptr()); in Create() 203 resCamera->toProjectionUpdater.set_ptr(this->m_ProjectionUpdater->GetResource().ptr()); in Create() 411 ResAimTargetViewUpdater resAimView(resViewUpdater.ptr()); in Create() 417 ResLookAtTargetViewUpdater resLookAtView(resViewUpdater.ptr()); in Create() 425 ResRotateViewUpdater resRotateView(resViewUpdater.ptr()); in Create() 440 ResPerspectiveProjectionUpdater resPersProjection(resProjectionUpdater.ptr()); in Create() 448 ResFrustumProjectionUpdater resFrustumProjection(resProjectionUpdater.ptr()); in Create() [all …]
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| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResUtil.cpp | 50 const nw::gfx::ResReferenceTextureData* srcTexture = src.GetTextures(i).ptr(); in CloneTextureAnimMember() 71 anim->toCurve.set_ptr(src.ptr()->toCurve.to_ptr()); in CloneTextureAnimMember() 86 allocator->Free(anim.GetTextures(0).ptr()); in DestroyTextureAnimMember() 87 allocator->Free(anim.ptr()->toTexturesTable.to_ptr()); in DestroyTextureAnimMember() 88 allocator->Free(anim.ptr()); in DestroyTextureAnimMember() 111 animData->m_Header.revision = src.ptr()->m_Header.revision; in CloneTextureAnim() 112 animData->m_Header.signature = src.ptr()->m_Header.signature; in CloneTextureAnim() 113 animData->toName.set_ptr(src.ptr()->toName.to_ptr()); in CloneTextureAnim() 114 animData->toTargetAnimGroupName.set_ptr(src.ptr()->toTargetAnimGroupName.to_ptr()); in CloneTextureAnim() 115 animData->m_LoopMode = src.ptr()->m_LoopMode; in CloneTextureAnim() [all …]
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| /NW4C-1.3.3/include/nw/snd/ |
| D | snd_MmlParser.h | 83 u8 ReadByte( const u8** ptr ) const { return *(*ptr)++; } in ReadByte() argument 84 void UnreadByte( const u8** ptr ) const { --(*ptr); } in UnreadByte() argument 85 u16 Read16( const u8** ptr ) const; 86 u32 Read24( const u8** ptr ) const; 87 s32 ReadVar( const u8** ptr ) const; 88 …s32 ReadArg( const u8** ptr, SequenceSoundPlayer* player, SequenceTrack* track, SeqArgType argTyp…
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| D | snd_InstancePool.h | 39 void FreeImpl( void* ptr ); 187 void *ptr = AllocImpl(); in Alloc() local 188 if ( ptr == NULL ) return NULL; in Alloc() 189 return new( ptr ) T(); // コンストラクタ呼びだし in Alloc()
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| /NW4C-1.3.3/sources/libraries/ut/ |
| D | ut_BinaryFileFormat.cpp | 131 void* ptr; in GetNextBinaryBlockHeader() local 137 ptr = AddOffsetToPtr( pFileHeader, pFileHeader->headerSize ); in GetNextBinaryBlockHeader() 141 ptr = AddOffsetToPtr( pBlockHeader, pBlockHeader->size ); in GetNextBinaryBlockHeader() 144 if ( ptr >= AddOffsetToPtr( pFileHeader, pFileHeader->fileSize ) ) in GetNextBinaryBlockHeader() 154 ptr = AddOffsetToPtr( pFileHeader, ReverseEndian( pFileHeader->headerSize ) ); in GetNextBinaryBlockHeader() 158 ptr = AddOffsetToPtr( pBlockHeader, ReverseEndian( pBlockHeader->size ) ); in GetNextBinaryBlockHeader() 161 if ( ptr >= AddOffsetToPtr( pFileHeader, ReverseEndian( pFileHeader->fileSize ) ) ) in GetNextBinaryBlockHeader() 167 return reinterpret_cast<BinaryBlockHeader*>( ptr ); in GetNextBinaryBlockHeader()
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| /NW4C-1.3.3/sources/libraries/font/ |
| D | font_DispStringBuffer.cpp | 36 u8* ptr = reinterpret_cast<u8*>(this->GetCharAttrs()) in DispStringBuffer() local 39 this->drawFlags = ptr; in DispStringBuffer() 41 ptr += math::RoundUp(drawFlagBytes, sizeof(u32)); in DispStringBuffer() 43 this->commandBuffer = reinterpret_cast<u32*>(ptr); in DispStringBuffer() 45 ptr += sizeof(u32) * this->commandBufferCapacity; in DispStringBuffer()
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmDef.h | 29 #define SM_SAFE_DELETE( ptr ) \ argument 30 if ( ptr ){ delete ptr; ptr = NULL; } \
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| /NW4C-1.3.3/include/nw/config/compiler/ |
| D | msvc.h | 46 void* operator new( size_t size, void* ptr ); 47 void* operator new[]( size_t size, void* ptr ); 48 void operator delete( void* memory, void* ptr ); 49 void operator delete[]( void* memory, void* ptr );
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResMaterial.cpp | 204 hash = (u32)resImageTexture.ptr(); in SetupTextures() 208 … hash = ((u32)resImageTexture.ptr() << i * 8) | ((u32)resImageTexture.ptr() >> (32 - i * 8)); in SetupTextures() 402 referenceShader.ref().toTargetShader.set_ptr(resShader.Dereference().ptr()); in SetShader() 460 fragmentLightingTableParametersHash ^= ((u32)imageLut.ptr()) << D0_SHIFT; in CalcFragmentLightingTableHash() 471 ((u32)imageLut.ptr() << D1_SHIFT) | ((u32)imageLut.ptr() >> (MAX_BITS - D1_SHIFT)); in CalcFragmentLightingTableHash() 482 ((u32)imageLut.ptr() << RR_SHIFT) | ((u32)imageLut.ptr() >> (MAX_BITS - RR_SHIFT)); in CalcFragmentLightingTableHash() 493 ((u32)imageLut.ptr() << RG_SHIFT) | in CalcFragmentLightingTableHash() 494 ((u32)imageLut.ptr() >> (MAX_BITS - RG_SHIFT)); in CalcFragmentLightingTableHash() 505 ((u32)imageLut.ptr() << RB_SHIFT) | in CalcFragmentLightingTableHash() 506 ((u32)imageLut.ptr() >> (MAX_BITS - RB_SHIFT)); in CalcFragmentLightingTableHash() [all …]
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| D | gfx_ResUtil.cpp | 68 referenceLut.ref().toTargetLut.set_ptr(resLut.ptr()); in GetReferenceLutTarget() 95 referenceTexture.ref().toTargetTexture.set_ptr(referenceResult.first.ptr()); in GetReferenceTextureTarget() 101 referenceTexture.ref().toTargetTexture.set_ptr(resTexture.ptr()); in GetReferenceTextureTarget() 128 referenceShader.ref().toTargetShader.set_ptr(referenceResult.first.ptr()); in GetReferenceShaderTarget() 134 referenceShader.ref().toTargetShader.set_ptr(resShader.ptr()); in GetReferenceShaderTarget()
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| D | gfx_ResTexture.cpp | 199 u32 texID = reinterpret_cast<u32>(resTex.ptr()); in ResImageTexture_Setup() 226 u32 texID = reinterpret_cast<u32>(resTex.ptr()); in ResShadowTexture_Setup() 253 u32 texID = reinterpret_cast<u32>(resTex.ptr()); in ResCubeTexture_Setup() 815 if (resPixelBasedImage.ptr()->toImageDataTable.to_ptr() != NULL) in DynamicDestroy() 817 allocator->Free(resPixelBasedImage.ptr()->toImageDataTable.to_ptr()); in DynamicDestroy() 818 resPixelBasedImage.ptr()->toImageDataTable.set_ptr(NULL); in DynamicDestroy() 822 allocator->Free(resPixelBasedImage.ptr()); in DynamicDestroy() 825 resPixelBasedImage.ptr()->m_DynamicAllocator = NULL; in DynamicDestroy() 828 allocator->Free(this->ptr()); in DynamicDestroy() 829 this->ptr()->toImage.set_ptr(NULL); in DynamicDestroy() [all …]
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| /NW4C-1.3.3/include/nw/font/ |
| D | font_RectDrawerCommand.h | 25 #define NW_FONT_ADD_COMMANDS_PTR( ptr, command, size ) \ argument 26 std::memcpy( ptr, command, size ); \ 27 (ptr) += (size) >> 2 29 #define NW_FONT_ADD_SINGLE_COMMAND_PTR( ptr, header, data ) \ argument 30 *(ptr)++ = (data); \ 31 *(ptr)++ = (header)
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