Lines Matching refs:ptr
204 hash = (u32)resImageTexture.ptr(); in SetupTextures()
208 … hash = ((u32)resImageTexture.ptr() << i * 8) | ((u32)resImageTexture.ptr() >> (32 - i * 8)); in SetupTextures()
402 referenceShader.ref().toTargetShader.set_ptr(resShader.Dereference().ptr()); in SetShader()
460 fragmentLightingTableParametersHash ^= ((u32)imageLut.ptr()) << D0_SHIFT; in CalcFragmentLightingTableHash()
471 ((u32)imageLut.ptr() << D1_SHIFT) | ((u32)imageLut.ptr() >> (MAX_BITS - D1_SHIFT)); in CalcFragmentLightingTableHash()
482 ((u32)imageLut.ptr() << RR_SHIFT) | ((u32)imageLut.ptr() >> (MAX_BITS - RR_SHIFT)); in CalcFragmentLightingTableHash()
493 ((u32)imageLut.ptr() << RG_SHIFT) | in CalcFragmentLightingTableHash()
494 ((u32)imageLut.ptr() >> (MAX_BITS - RG_SHIFT)); in CalcFragmentLightingTableHash()
505 ((u32)imageLut.ptr() << RB_SHIFT) | in CalcFragmentLightingTableHash()
506 ((u32)imageLut.ptr() >> (MAX_BITS - RB_SHIFT)); in CalcFragmentLightingTableHash()
517 ((u32)imageLut.ptr() << FR_SHIFT) | in CalcFragmentLightingTableHash()
518 ((u32)imageLut.ptr() >> (MAX_BITS - FR_SHIFT)); in CalcFragmentLightingTableHash()