Searched refs:programObject (Results 1 – 4 of 4) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_ShaderUniforms.cpp | 28 ShaderUniformLocation::BuildUniformLocations(GLuint programObject) in BuildUniformLocations() argument 31 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ProjMtx")); in BuildUniformLocations() 32 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ViewMtx")); in BuildUniformLocations() 33 m_UniformLocations.push_back(glGetUniformLocation(programObject, "WrldMtx")); in BuildUniformLocations() 34 m_UniformLocations.push_back(glGetUniformLocation(programObject, "NormMtx")); in BuildUniformLocations() 35 m_UniformLocations.push_back(glGetUniformLocation(programObject, "PosOffs")); in BuildUniformLocations() 36 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IrScale")); in BuildUniformLocations() 37 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexcMap")); in BuildUniformLocations() 38 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx0")); in BuildUniformLocations() 39 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx1")); in BuildUniformLocations() [all …]
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResShader.cpp | 455 GLuint programObject = glCreateProgram(); in CreateProgramObject() local 456 NW_ASSERTMSG(0 != programObject, "Can't create program."); in CreateProgramObject() 457 AttachProgram(programObject); in CreateProgramObject() 458 LinkProgram(programObject); in CreateProgramObject() 460 return programObject; in CreateProgramObject() 465 ResShaderProgramDescription::AttachProgram(GLuint programObject) in AttachProgram() argument 469 glAttachShader(programObject, this->GetVertexShaderObject()); in AttachProgram() 473 glAttachShader(programObject, this->GetGeometryShaderObject()); in AttachProgram() 476 glAttachShader(programObject, GL_DMP_FRAGMENT_SHADER_DMP); in AttachProgram() 483 glBindAttribLocation(programObject, index, symbol); in AttachProgram() [all …]
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResShader.h | 685 void AttachProgram(GLuint programObject); 686 void LinkProgram(GLuint programObject);
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_ShaderUniforms.h | 447 void BuildUniformLocations(GLuint programObject);
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