Searched refs:nextValue (Results 1 – 1 of 1) sorted by relevance
1682 f32 nextValue = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater() local1683 value = value + (nextValue - value) * interpFactor; in ParticleFloatImmediateUpdater()2148 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater() local2149 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector2ImmediateUpdater()2154 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater() local2155 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector2ImmediateUpdater()2254 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater() local2255 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3AdditiveUpdater()2260 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater() local2261 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3AdditiveUpdater()[all …]