Lines Matching refs:nextValue

1682                 f32 nextValue = animationData[animationDataIndex++];  in ParticleFloatImmediateUpdater()  local
1683 value = value + (nextValue - value) * interpFactor; in ParticleFloatImmediateUpdater()
2148 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater() local
2149 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector2ImmediateUpdater()
2154 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater() local
2155 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector2ImmediateUpdater()
2254 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater() local
2255 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3AdditiveUpdater()
2260 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater() local
2261 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3AdditiveUpdater()
2266 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater() local
2267 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3AdditiveUpdater()
2362 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater() local
2363 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3ImmediateUpdater()
2368 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater() local
2369 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3ImmediateUpdater()
2374 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater() local
2375 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3ImmediateUpdater()
2468 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater() local
2469 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3RandomAdditiveUpdater()
2474 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater() local
2475 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3RandomAdditiveUpdater()
2480 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater() local
2481 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3RandomAdditiveUpdater()