Searched refs:maxIndex (Results 1 – 1 of 1) sorted by relevance
673 int maxIndex = collection->GetMaxActiveIndex(); in SetDefaultValues() local691 if (maxIndex < nextIndex) in SetDefaultValues()693 maxIndex = nextIndex; in SetDefaultValues()706 collection->SetMaxActiveIndex(maxIndex); in SetDefaultValues()925 int maxIndex = collection->GetMaxActiveIndex(); in AddParticles() local941 if (maxIndex < nextIndex) in AddParticles()943 maxIndex = nextIndex; in AddParticles()953 collection->SetMaxActiveIndex(maxIndex); in AddParticles()1598 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleAccelarationUpdater() local1599 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleAccelarationUpdater()[all …]