Lines Matching refs:maxIndex

673     int maxIndex = collection->GetMaxActiveIndex();  in SetDefaultValues()  local
691 if (maxIndex < nextIndex) in SetDefaultValues()
693 maxIndex = nextIndex; in SetDefaultValues()
706 collection->SetMaxActiveIndex(maxIndex); in SetDefaultValues()
925 int maxIndex = collection->GetMaxActiveIndex(); in AddParticles() local
941 if (maxIndex < nextIndex) in AddParticles()
943 maxIndex = nextIndex; in AddParticles()
953 collection->SetMaxActiveIndex(maxIndex); in AddParticles()
1598 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleAccelarationUpdater() local
1599 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleAccelarationUpdater()
1649 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediateUpdater() local
1650 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()
1657 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediateUpdater() local
1658 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()
1724 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediate4KeyUpdater() local
1725 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()
1763 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediate4KeyUpdater() local
1764 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()
1835 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleVector3Immediate4KeyUpdater() local
1836 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3Immediate4KeyUpdater()
1874 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleVector3Immediate4KeyUpdater() local
1875 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3Immediate4KeyUpdater()
1971 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleSpinUpdater() local
1972 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleSpinUpdater()
2024 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleRandomUpdater() local
2025 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRandomUpdater()
2038 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleRandomUpdater() local
2039 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRandomUpdater()
2109 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleVector2ImmediateUpdater() local
2110 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector2ImmediateUpdater()
2205 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleVector3AdditiveUpdater() local
2206 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3AdditiveUpdater()
2317 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleVector3ImmediateUpdater() local
2318 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3ImmediateUpdater()
2423 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleVector3RandomAdditiveUpdater() local
2424 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3RandomAdditiveUpdater()
2514 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleRotateUpVectorUpdater() local
2515 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRotateUpVectorUpdater()
2541 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleRotateUpVectorUpdater() local
2542 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRotateUpVectorUpdater()
2613 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleTexturePatternUpdater() local
2614 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleTexturePatternUpdater()
3095 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in UpdateParticles() local
3096 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in UpdateParticles()
3122 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in UpdateParticles() local
3123 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in UpdateParticles()