Searched refs:m_Weights (Results 1 – 3 of 3) sorted by relevance
1893 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_Weights.Size()); in GetWeight()1894 return m_Weights[animObjIdx]; in GetWeight()1907 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_Weights.Size()); in SetWeight()1908 m_Weights[animObjIdx] = weight; in SetWeight()1981 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()1984 m_Weights.PushBackFast(animObjIdx == 0 ? 1.0f : 0.0f); in Initialize()2016 for (int i = 0; i < m_Weights.Size(); ++i) in NormalizeWeight()2018 weightSum += m_Weights[i]; in NormalizeWeight()2021 for (int i = 0; i < m_Weights.Size(); ++i) in NormalizeWeight()2023 m_NormalizedWeights[i] = m_Weights[i] * normalizeScale; in NormalizeWeight()[all …]
595 const float weight = m_Weights[animIdx]; in GetResult()642 const float childWeight = m_Weights[animIdx] * weightNormalizeScale; in GetResult()821 const float childWeight = m_Weights[animIdx]; in GetResult()
934 const float weight = m_Weights[animIdx]; in GetResult()1010 const float childWeight = m_Weights[animIdx]; in GetResult()1269 const float childWeight = m_Weights[animIdx]; in GetResult()