Searched refs:m_MaxChildren (Results 1 – 2 of 2) sorted by relevance
98 description.maxChildren = m_MaxChildren; in BuildSceneObject()127 description.maxChildren = m_MaxChildren; in BuildSceneObject()159 description.maxChildren = m_MaxChildren; in BuildSceneObject()195 .MaxChildren(m_MaxChildren) in BuildSceneObject()265 description.maxChildren = m_MaxChildren; in BuildSceneObject()296 description.maxChildren = m_MaxChildren; in BuildSceneObject()329 description.maxChildren = m_MaxChildren; in BuildSceneObject()361 description.maxChildren = m_MaxChildren; in BuildSceneObject()393 description.maxChildren = m_MaxChildren; in BuildSceneObject()425 description.maxChildren = m_MaxChildren; in BuildSceneObject()[all …]
41 m_MaxChildren(SceneObject::DEFAULT_MAX_CHILDREN), in SceneBuilder()68 SceneBuilder& MaxChildren(int maxChildren) { m_MaxChildren = maxChildren; return *this; } in MaxChildren()272 int m_MaxChildren; variable