Searched refs:m_MaxCallbacks (Results 1 – 2 of 2) sorted by relevance
97 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()126 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()158 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()194 .MaxCallbacks(m_MaxCallbacks) in BuildSceneObject()226 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()264 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()295 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()328 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()360 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()392 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()[all …]
42 m_MaxCallbacks(SceneObject::DEFAULT_MAX_CALLBACKS), in SceneBuilder()71 SceneBuilder& MaxCallbacks(int maxCallbacks) { m_MaxCallbacks = maxCallbacks; return *this; } in MaxCallbacks()273 int m_MaxCallbacks; variable