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Searched refs:m_MaxCallbacks (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp97 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
126 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
158 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
194 .MaxCallbacks(m_MaxCallbacks) in BuildSceneObject()
226 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
264 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
295 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
328 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
360 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
392 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
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/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneBuilder.h42 m_MaxCallbacks(SceneObject::DEFAULT_MAX_CALLBACKS), in SceneBuilder()
71 SceneBuilder& MaxCallbacks(int maxCallbacks) { m_MaxCallbacks = maxCallbacks; return *this; } in MaxCallbacks()
273 int m_MaxCallbacks; variable