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Searched refs:m_MaxAnimObjectsPerGroup (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp99 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
128 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
164 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
198 .MaxAnimObjectsPerGroup(m_MaxAnimObjectsPerGroup) in BuildSceneObject()
297 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
330 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
362 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
394 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
457 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneBuilder.h45 m_MaxAnimObjectsPerGroup(1), in SceneBuilder()
99 …SceneBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) { m_MaxAnimObjectsPerGroup = maxAnimObjec… in MaxAnimObjectsPerGroup()
277 int m_MaxAnimObjectsPerGroup; variable
Dgfx_AnimObject.h535 m_MaxAnimObjectsPerGroup(1) {} in Builder()
551 m_MaxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()
576 … AnimBinding::GetMemorySizeForInitialize(pSize, m_MaxAnimGroups, m_MaxAnimObjectsPerGroup); in GetMemorySizeInternal()
594 AnimBinding* animBinding = new(buf) AnimBinding(allocator, m_MaxAnimObjectsPerGroup); in Create()
596 Result result = animBinding->Initialize(m_MaxAnimGroups, m_MaxAnimObjectsPerGroup); in Create()
611 int m_MaxAnimObjectsPerGroup; variable