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Searched refs:m_IsFixedSizeMemory (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp96 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
125 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
157 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
193 .IsFixedSizeMemory(m_IsFixedSizeMemory) in BuildSceneObject()
225 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
263 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
294 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
327 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
359 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
391 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
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Dgfx_ParticleContext.cpp37 if (m_IsFixedSizeMemory) in Create()
Dgfx_SceneContext.cpp48 if (m_IsFixedSizeMemory) in Create()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ParticleContext.h60 : m_IsFixedSizeMemory(true), in Builder()
71 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
91 bool m_IsFixedSizeMemory;
Dgfx_SceneBuilder.h40 : m_IsFixedSizeMemory(true), in SceneBuilder()
63 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
271 bool m_IsFixedSizeMemory; variable
Dgfx_RenderQueue.h373 Builder() : m_IsFixedSizeMemory(true), m_MaxRenderElements(64) {} in Builder()
385 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
403 if (m_IsFixedSizeMemory) in Create()
415 bool m_IsFixedSizeMemory;
Dgfx_SceneContext.h152 : m_IsFixedSizeMemory(true), in Builder()
176 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
226 bool m_IsFixedSizeMemory;