Searched refs:m_IsFixedSizeMemory (Results 1 – 7 of 7) sorted by relevance
96 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()125 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()157 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()193 .IsFixedSizeMemory(m_IsFixedSizeMemory) in BuildSceneObject()225 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()263 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()294 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()327 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()359 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()391 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()[all …]
37 if (m_IsFixedSizeMemory) in Create()
48 if (m_IsFixedSizeMemory) in Create()
60 : m_IsFixedSizeMemory(true), in Builder()71 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()91 bool m_IsFixedSizeMemory;
40 : m_IsFixedSizeMemory(true), in SceneBuilder()63 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()271 bool m_IsFixedSizeMemory; variable
373 Builder() : m_IsFixedSizeMemory(true), m_MaxRenderElements(64) {} in Builder()385 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()403 if (m_IsFixedSizeMemory) in Create()415 bool m_IsFixedSizeMemory;
152 : m_IsFixedSizeMemory(true), in Builder()176 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()226 bool m_IsFixedSizeMemory;