Searched refs:m_IsAnimationEnabled (Results 1 – 2 of 2) sorted by relevance
100 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()129 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()162 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()199 .IsAnimationEnabled(m_IsAnimationEnabled); in BuildSceneObject()234 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()266 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()298 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()331 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()363 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()395 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()[all …]
47 m_IsAnimationEnabled(true) in SceneBuilder()114 …SceneBuilder& IsAnimationEnabled(bool isAnimationEnabled) { m_IsAnimationEnabled = isAnimationEnab… in IsAnimationEnabled()280 bool m_IsAnimationEnabled; variable