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Searched refs:m_IsAnimationEnabled (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp100 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
129 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
162 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
199 .IsAnimationEnabled(m_IsAnimationEnabled); in BuildSceneObject()
234 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
266 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
298 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
331 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
363 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
395 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
[all …]
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneBuilder.h47 m_IsAnimationEnabled(true) in SceneBuilder()
114 …SceneBuilder& IsAnimationEnabled(bool isAnimationEnabled) { m_IsAnimationEnabled = isAnimationEnab… in IsAnimationEnabled()
280 bool m_IsAnimationEnabled; variable