Searched refs:m_Height (Results 1 – 12 of 12) sorted by relevance
101 nw::ut::ResF32 m_Height; member111 f32 width = m_Height * m_AspectRatio; in Rect()113 …ut::Rect( m_Center.x - width / 2, m_Center.y - m_Height / 2, m_Center.x + width / 2, m_Center.y + … in Rect()119 f32 GetHeight() const { return m_Height; } in GetHeight()124 f32 GetWidth() const { return m_Height * m_AspectRatio; } in GetWidth()154 m_Height = t - b; in SetWithoutFlip()155 m_AspectRatio = (r - l) / m_Height; in SetWithoutFlip()169 m_Height = b - t; in SetWithYFlip()170 m_AspectRatio = (r - l) / m_Height; in SetWithYFlip()181 m_Height = height; in Set()
49 nw::ut::ResS32 m_Height; member70 nw::ut::ResS32 m_Height; member
202 return m_Height; in GetHeight()213 return TexSize(m_Width, m_Height); in GetSize()226 m_Height = height; in SetSize()371 m_Height = src.GetSize().height; in Set()433 u16 m_Height; variable
58 m_Height(height) in FrameBufferInfo()72 u16 m_Height; member184 return m_Buffer.m_Height; in GetTargetHeight()
139 int GetHeight() const { return m_Height; } in GetHeight()160 m_Height(0) in Screenshot()172 int m_Height; variable
32 , m_Height(0) in TexMap()
597 textureData->m_Height = m_Description.height; in Create()612 imageData->m_Height = m_Description.height; in Create()732 textureData->m_Height = m_Description.height; in Create()747 imageData->m_Height = m_Description.height; in Create()
48 buffer->m_Rect.m_Height = PROJECTION_HEIGHT; in Create()
325 context.m_LimitY = buffer.m_Height; in InitializeContext()332 context.m_LimitX = buffer.m_Height; in InitializeContext()878 m_Buffer.m_Height = height; in SetTargetBuffer()
79 this->m_Height = height; in Set()
229 rect.m_Height = projectionHeight; in CreateFrustumCamera()287 rect.m_Height = projectionHeight; in CreateOrthoCamera()