Home
last modified time | relevance | path

Searched refs:m_Children (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/include/nw/ut/
Dut_Children.h108 Children() : m_Children(), m_Deleter() {} in Children()
124 : m_Parent(parent), m_Children(elements, size, allocator, kind), m_Deleter(allocator) {} in m_Parent()
138 : m_Parent(parent), m_Children(size, allocator, kind), m_Deleter(allocator) {} in m_Parent()
148 : m_Parent(parent), m_Children(allocator), m_Deleter(allocator) {} in Children()
158 m_Children(children.m_Children), in Children()
166 std::for_each(this->m_Children.begin(), this->m_Children.end(), m_Deleter); in ~Children()
172 operator SafeBool() const { return m_Children; } in SafeBool()
178 iterator begin() { return m_Children.begin(); } in begin()
179 const_iterator begin() const { return m_Children.begin(); } in begin()
180 iterator end() { return m_Children.end(); } in end()
[all …]
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneNode.h232 SceneNodeChildren::iterator end = this->m_Children.end(); in DestroyBranch()
233 for (SceneNodeChildren::iterator child = this->m_Children.begin(); child != end; ++child) in DestroyBranch()
325 return m_Children.Attach(child); in AttachChild()
337 m_Children.Detach(child); in DetachChild()
341 SceneNodeChildren::iterator GetChildBegin() { return m_Children.begin(); } in GetChildBegin()
344 SceneNodeChildren::const_iterator GetChildBegin() const { return m_Children.begin(); } in GetChildBegin()
347 SceneNodeChildren::iterator GetChildEnd() { return m_Children.end(); } in GetChildEnd()
350 SceneNodeChildren::const_iterator GetChildEnd() const { return m_Children.end(); } in GetChildEnd()
353 void DetachAllChildren() { m_Children.clear(); } in DetachAllChildren()
622 NW_FOREACH(SceneNode* child, m_Children) in AcceptChildren()
[all …]
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp160 m_Children = SceneNodeChildren(NULL, NULL, 0, NULL); in CreateChildren()
173 m_Children = SceneNodeChildren(NULL, memory, m_Description.maxChildren, allocator); in CreateChildren()
178 m_Children = SceneNodeChildren(NULL, allocator); in CreateChildren()
227 this->m_Children.SetParent(this); in Initialize()