Lines Matching refs:m_Children
232 SceneNodeChildren::iterator end = this->m_Children.end(); in DestroyBranch()
233 for (SceneNodeChildren::iterator child = this->m_Children.begin(); child != end; ++child) in DestroyBranch()
325 return m_Children.Attach(child); in AttachChild()
337 m_Children.Detach(child); in DetachChild()
341 SceneNodeChildren::iterator GetChildBegin() { return m_Children.begin(); } in GetChildBegin()
344 SceneNodeChildren::const_iterator GetChildBegin() const { return m_Children.begin(); } in GetChildBegin()
347 SceneNodeChildren::iterator GetChildEnd() { return m_Children.end(); } in GetChildEnd()
350 SceneNodeChildren::const_iterator GetChildEnd() const { return m_Children.end(); } in GetChildEnd()
353 void DetachAllChildren() { m_Children.clear(); } in DetachAllChildren()
622 NW_FOREACH(SceneNode* child, m_Children) in AcceptChildren()
635 SceneNodeChildren m_Children; variable