Searched refs:m_BufferOption (Results 1 – 4 of 4) sorted by relevance
43 m_BufferOption(0), in SceneBuilder()82 SceneBuilder& BufferOption(bit32 bufferOption) { m_BufferOption = bufferOption; return *this; } in BufferOption()274 bit32 m_BufferOption; variable
479 return ut::CheckFlag(this->m_BufferOption, bufferOption); in CheckBufferOption()485 return this->m_BufferOption; in GetBufferOption()634 m_BufferOption(description.bufferOption), in Model()810 bit32 m_BufferOption; variable
160 description.bufferOption = m_BufferOption; in BuildSceneObject()196 .BufferOption(m_BufferOption) in BuildSceneObject()227 description.bufferOption = m_BufferOption; in BuildSceneObject()
308 …NW_ASSERTMSG(m_BufferOption == 0, "In the case of using a shared material, it can not use buffer o… in CreateMaterials()309 m_BufferOption = m_Description.sharedMaterialModel->GetBufferOption(); in CreateMaterials()348 s32 bufferCount = (m_BufferOption == 0x0) ? 0 : 1; in CreateMaterials()