Home
last modified time | relevance | path

Searched refs:location (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_ShaderProgram.h229 …id SetUniformBool(ShaderUniform location, bool value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformBool() argument
236 …id SetUniformFloat(ShaderUniform location, f32 value) const { glUniform1f(m_UniformLocation->GetUn… in SetUniformFloat() argument
243 …void SetUniformInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformInt() argument
251 …id SetUniformInt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->GetU… in SetUniformInt() argument
260 …SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocation->… in SetUniformInt() argument
270 …niformInt(ShaderUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_UniformLocatio… in SetUniformInt() argument
277 …SetUniform2(ShaderUniform location, const GLfloat* pointer) const { glUniform2fv(m_UniformLocation… in SetUniform2() argument
284 …SetUniform3(ShaderUniform location, const GLfloat* pointer) const { glUniform3fv(m_UniformLocation… in SetUniform3() argument
291 …SetUniform4(ShaderUniform location, const GLfloat* pointer) const { glUniform4fv(m_UniformLocation… in SetUniform4() argument
298 … SetUniform(ShaderUniform location, const math::VEC2& vec) const { glUniform2fv(m_UniformLocation-… in SetUniform() argument
[all …]
Dgfx_ShaderUniforms.h449 GLint GetUniformLocation(int location) const in GetUniformLocation() argument
451 return m_UniformLocations[location]; in GetUniformLocation()
/NW4C-1.3.3/include/nw/lyt/
Dlyt_Arc.h71 u32 location; member
108 #define ARCTellDir(dir) ((dir)->location)
118 #define ARCSeekDir(dir, loc) ((dir)->location = loc)
127 #define ARCRewindDir(dir) ((dir)->location = (dir)->entryNum + 1)
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmPrimitive.cpp188 GLint location; in SetBegin2D() local
190 location = glGetUniformLocation( m_ProgramID, "uProjection" ); in SetBegin2D()
191 glUniform4fv( location, 4, m_ProjectionMatrix ); in SetBegin2D()
193 location = glGetUniformLocation( m_ProgramID, "uModelView" ); in SetBegin2D()
194 glUniform4fv( location, 4, m_ViewMatrix ); in SetBegin2D()
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_SoundArchiveFileReader.cpp302 const SoundArchiveFile::InternalFileInfo* location = data->GetInternalFileInfo(); in ReadFileInfo() local
303 info->fileSize = location->GetFileSize(); in ReadFileInfo()
304 info->offsetFromFileBlockHead = location->GetOffsetFromFileBlockHead(); in ReadFileInfo()
309 const SoundArchiveFile::ExternalFileInfo* location = data->GetExternalFileInfo(); in ReadFileInfo() local
310 info->externalFilePath = location->filePath; in ReadFileInfo()
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Arc.cpp603 dir->location = (u32)entry + 1; in ARCOpenDir()
623 loc = dir->location; in ARCReadDir()
640 dir->location = entryIsDir(FSTEntries, loc)? nextDir(FSTEntries, loc) : (loc+1); in ARCReadDir()
/NW4C-1.3.3/documents/CreativeStudio/html/assets/
Dtreeview-min.js8 …ENTER:if(K.href){if(K.target){window.open(K.href,K.target);}else{window.location(K.href);}}else{K.…
Dyahoo-dom-event.js7 …secure:false,os:null},C=navigator&&navigator.userAgent,E=window&&window.location,B=E&&E.href,A;F.s…