Searched refs:location (Results 1 – 8 of 8) sorted by relevance
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_ShaderProgram.h | 229 …id SetUniformBool(ShaderUniform location, bool value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformBool() argument 236 …id SetUniformFloat(ShaderUniform location, f32 value) const { glUniform1f(m_UniformLocation->GetUn… in SetUniformFloat() argument 243 …void SetUniformInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformInt() argument 251 …id SetUniformInt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->GetU… in SetUniformInt() argument 260 …SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocation->… in SetUniformInt() argument 270 …niformInt(ShaderUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_UniformLocatio… in SetUniformInt() argument 277 …SetUniform2(ShaderUniform location, const GLfloat* pointer) const { glUniform2fv(m_UniformLocation… in SetUniform2() argument 284 …SetUniform3(ShaderUniform location, const GLfloat* pointer) const { glUniform3fv(m_UniformLocation… in SetUniform3() argument 291 …SetUniform4(ShaderUniform location, const GLfloat* pointer) const { glUniform4fv(m_UniformLocation… in SetUniform4() argument 298 … SetUniform(ShaderUniform location, const math::VEC2& vec) const { glUniform2fv(m_UniformLocation-… in SetUniform() argument [all …]
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| D | gfx_ShaderUniforms.h | 449 GLint GetUniformLocation(int location) const in GetUniformLocation() argument 451 return m_UniformLocations[location]; in GetUniformLocation()
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| /NW4C-1.3.3/include/nw/lyt/ |
| D | lyt_Arc.h | 71 u32 location; member 108 #define ARCTellDir(dir) ((dir)->location) 118 #define ARCSeekDir(dir, loc) ((dir)->location = loc) 127 #define ARCRewindDir(dir) ((dir)->location = (dir)->entryNum + 1)
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmPrimitive.cpp | 188 GLint location; in SetBegin2D() local 190 location = glGetUniformLocation( m_ProgramID, "uProjection" ); in SetBegin2D() 191 glUniform4fv( location, 4, m_ProjectionMatrix ); in SetBegin2D() 193 location = glGetUniformLocation( m_ProgramID, "uModelView" ); in SetBegin2D() 194 glUniform4fv( location, 4, m_ViewMatrix ); in SetBegin2D()
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| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_SoundArchiveFileReader.cpp | 302 const SoundArchiveFile::InternalFileInfo* location = data->GetInternalFileInfo(); in ReadFileInfo() local 303 info->fileSize = location->GetFileSize(); in ReadFileInfo() 304 info->offsetFromFileBlockHead = location->GetOffsetFromFileBlockHead(); in ReadFileInfo() 309 const SoundArchiveFile::ExternalFileInfo* location = data->GetExternalFileInfo(); in ReadFileInfo() local 310 info->externalFilePath = location->filePath; in ReadFileInfo()
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_Arc.cpp | 603 dir->location = (u32)entry + 1; in ARCOpenDir() 623 loc = dir->location; in ARCReadDir() 640 dir->location = entryIsDir(FSTEntries, loc)? nextDir(FSTEntries, loc) : (loc+1); in ARCReadDir()
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| /NW4C-1.3.3/documents/CreativeStudio/html/assets/ |
| D | treeview-min.js | 8 …ENTER:if(K.href){if(K.target){window.open(K.href,K.target);}else{window.location(K.href);}}else{K.…
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| D | yahoo-dom-event.js | 7 …secure:false,os:null},C=navigator&&navigator.userAgent,E=window&&window.location,B=E&&E.href,A;F.s…
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