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Searched refs:iterator (Results 1 – 25 of 70) sorted by relevance

123

/NW4C-1.3.3/include/nw/ut/
Dut_LinkList.h122 class iterator; variable
125 class iterator : public internal::iterator<iterator_category, value_type>
129 typedef iterator TIt;
130 typedef internal::iterator<iterator_category, value_type> TBaseIt;
132 /* ctor */ explicit iterator() : m_pPointer(NULL) {} in iterator() function
147 explicit iterator(pointer p) : m_pPointer(p) {} in iterator() function
156 typedef iterator Iterator_alias_; // const_iterator内部で使用。
159 : public internal::iterator<iterator_category, value_type>
164 typedef internal::iterator<iterator_category, value_type> TBaseIt;
191 typedef internal::reverse_iterator<iterator> reverse_iterator;
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Dut_Children.h93 typedef typename TChildList::iterator iterator; typedef
97 typedef std::reverse_iterator<iterator, TChild*> reverse_iterator;
100 typedef std::reverse_iterator<iterator> reverse_iterator;
178 iterator begin() { return m_Children.begin(); } in begin()
180 iterator end() { return m_Children.end(); } in end()
189 iterator Begin() { return this->begin(); } in Begin()
191 iterator End() { return this->end(); } in End()
/NW4C-1.3.3/sources/libraries/ut/
Dut_LinkList.cpp25 LinkListImpl::iterator
26 LinkListImpl::erase(iterator it) in erase()
29 iterator itNext = it; in erase()
36 LinkListImpl::iterator
37 LinkListImpl::erase(iterator itFirst,iterator itLast) in erase()
73 LinkListImpl::iterator
74 LinkListImpl::insert(iterator it, pointer p) in insert()
92 return iterator(p); in insert()
97 LinkListImpl::iterator
116 return iterator(pNext); in erase()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneContext.h300 SceneNodeArray::iterator GetSceneNodesBegin() in GetSceneNodesBegin()
318 SceneNodeArray::iterator GetSceneNodesEnd() in GetSceneNodesEnd()
336 std::pair<SceneNodeArray::iterator, SceneNodeArray::iterator> GetSceneNodes() in GetSceneNodes()
384 ModelArray::iterator GetModelsBegin() in GetModelsBegin()
402 ModelArray::iterator GetModelsEnd() in GetModelsEnd()
442 SkeletalModelArray::iterator GetSkeletalModelsBegin() in GetSkeletalModelsBegin()
460 SkeletalModelArray::iterator GetSkeletalModelsEnd() in GetSkeletalModelsEnd()
508 LightArray::iterator GetLightsBegin() in GetLightsBegin()
526 LightArray::iterator GetLightsEnd() in GetLightsEnd()
566 FragmentLightArray::iterator GetFragmentLightsBegin() in GetFragmentLightsBegin()
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Dgfx_SceneEnvironmentSetting.h176 CameraBinderArray::iterator GetCameraBegin() in GetCameraBegin()
194 CameraBinderArray::iterator GetCameraEnd() in GetCameraEnd()
212 FogBinderArray::iterator GetFogBegin() in GetFogBegin()
230 FogBinderArray::iterator GetFogEnd() in GetFogEnd()
248 LightSetBinderArray::iterator GetLightSetBegin() in GetLightSetBegin()
266 LightSetBinderArray::iterator GetLightSetEnd() in GetLightSetEnd()
Dgfx_Skeleton.h71 typedef std::pair<TransformArray::iterator, TransformArray::iterator> TransformRange;
113 TransformArray::iterator GetBeginTransform() { return m_Transforms.Begin(); } in GetBeginTransform()
116 TransformArray::iterator GetEndTransform() { return m_Transforms.End(); } in GetEndTransform()
144 typedef std::pair<MatrixArray::iterator, MatrixArray::iterator> MatrixRange;
186 MatrixArray::iterator GetBeginMatrix() { return m_Matrices.Begin(); } in GetBeginMatrix()
189 MatrixArray::iterator GetEndMatrix() { return m_Matrices.End(); } in GetEndMatrix()
Dgfx_LightSet.h210 VertexLightArray::iterator GetVertexLightBegin() in GetVertexLightBegin()
228 VertexLightArray::iterator GetVertexLightEnd() in GetVertexLightEnd()
264 FixedFragmentLightArray::iterator GetFragmentLightBegin() in GetFragmentLightBegin()
282 FixedFragmentLightArray::iterator GetFragmentLightEnd() in GetFragmentLightEnd()
Dgfx_ParticleContext.h111 VEC3Array::iterator GetEmissionPositionWork(int requireSize = 0)
128 U16Array::iterator GetEmissionParentWork(int requireSize = 0)
145 F32Array::iterator GetParticleWorkF32() in GetParticleWorkF32()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleSceneUpdater.cpp69 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode()
70 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode()
80 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in UpdateNode()
81 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode()
92 ParticleSetArray::iterator end = sceneContext->GetParticleSetEnd(); in UpdateNode()
93 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode()
Dgfx_SceneEnvironmentSetting.cpp67 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in CreateEnvironmentArray()
70 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray()
102 ResReferenceSceneObjectArray::iterator cameraEnd = resSetting.GetCameras().end(); in ResolveReference()
103 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference()
124 ResReferenceSceneObjectArray::iterator fogEnd = resSetting.GetFogs().end(); in ResolveReference()
125 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetFogs().begin(); in ResolveReference()
147 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in ResolveReference()
148 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in ResolveReference()
157 ResReferenceSceneObjectArray::iterator lightEnd = (*iter).GetLights().end(); in ResolveReference()
158 for (ResReferenceSceneObjectArray::iterator lightIter = (*iter).GetLights().begin(); in ResolveReference()
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Dgfx_SortingMaterialIdGenerator.cpp123 MaterialKeyValueArray::iterator materialPtrEnd = m_Materials.end(); in Generate()
124 for (MaterialKeyValueArray::iterator iter = m_Materials.begin(); in Generate()
180 MaterialKeyValueArray::iterator shaderEnd = m_MaterialsWorkSpace.end(); in Generate()
181 for (MaterialKeyValueArray::iterator shaderIter = m_MaterialsWorkSpace.begin(); in Generate()
185 ::std::pair<MaterialKeyValueArray::iterator, MaterialKeyValueArray::iterator> range = in Generate()
189 for (MaterialKeyValueArray::iterator ptrIter = range.first; in Generate()
Dgfx_SceneInitializer.cpp64 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitModel()
65 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitModel()
79 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitSkeletalModel()
80 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitSkeletalModel()
Dgfx_SceneUpdater.cpp162 SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in UpdateTransformNode()
163 for (SceneNodeArray::iterator node = sceneContext->GetSceneNodesBegin(); node != end; ++node) in UpdateTransformNode()
180 SkeletalModelArray::iterator end = sceneContext->GetSkeletalModelsEnd(); in UpdateSkeletalModel()
181 …for (SkeletalModelArray::iterator model = sceneContext->GetSkeletalModelsBegin(); model != end; ++… in UpdateSkeletalModel()
217 AnimatableNodeArray::iterator animatableNodesEnd = sceneContext->GetAnimatableNodesEnd(); in EvaluateAnim()
218 for (AnimatableNodeArray::iterator animNode = sceneContext->GetAnimatableNodesBegin(); in EvaluateAnim()
Dgfx_SceneEnvironment.cpp181 VertexLightArray::iterator vertexLightEnd = lightSet->GetVertexLightEnd(); in SetActiveLightSet()
182 for (VertexLightArray::iterator iter = lightSet->GetVertexLightBegin(); in SetActiveLightSet()
201 FixedFragmentLightArray::iterator fragmentLightEnd = lightSet->GetFragmentLightEnd(); in SetActiveLightSet()
202 for (FixedFragmentLightArray::iterator iter = lightSet->GetFragmentLightBegin(); in SetActiveLightSet()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h498 ResModelArray::iterator end = this->GetModels().end(); in ForeachModel()
499 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel()
528 ResModelArray::iterator end = this->GetModels().end(); in ForeachMaterial()
529 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachMaterial()
532 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachMaterial()
533 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial()
564 ResModelArray::iterator end = this->GetModels().end(); in ForeachModelMaterial()
565 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModelMaterial()
568 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachModelMaterial()
569 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial()
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/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp217 TransformNodeArray::iterator end = m_ConstrainedObjects.end(); in Invoke()
218 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke()
287 TransformNodeArray::iterator end = m_ConstrainedObjects.end(); in Invoke()
288 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke()
395 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
396 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
428 ParticleMdlArray::iterator end = s_ParticleModels.end(); in ResetParticle()
429 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle()
442 EmitterArray::iterator end = s_Emitters.end(); in ResetParticle()
443 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle()
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/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp190 nw::gfx::FogArray::iterator fogEnd = m_SceneContext->GetFogEnd(); in SubmitView()
191 for (nw::gfx::FogArray::iterator fog = m_SceneContext->GetFogBegin(); in SubmitView()
231 … nw::gfx::SceneContext::SceneNodeArray::iterator end = m_SceneContext->GetSceneNodesEnd(); in OutputLog()
232 …for (nw::gfx::SceneContext::SceneNodeArray::iterator i = m_SceneContext->GetSceneNodesBegin(); i !… in OutputLog()
242 nw::gfx::SceneContext::ModelArray::iterator end = m_SceneContext->GetModelsEnd(); in OutputLog()
243 … for (nw::gfx::SceneContext::ModelArray::iterator i = m_SceneContext->GetModelsBegin(); i != end;) in OutputLog()
253 … nw::gfx::SceneContext::ParticleModelArray::iterator end = m_SceneContext->GetParticleModelEnd(); in OutputLog()
254 …for (nw::gfx::SceneContext::ParticleModelArray::iterator i = m_SceneContext->GetParticleModelBegin… in OutputLog()
264 … nw::gfx::SceneContext::ParticleSetArray::iterator end = m_SceneContext->GetParticleSetEnd(); in OutputLog()
265 …for (nw::gfx::SceneContext::ParticleSetArray::iterator i = m_SceneContext->GetParticleSetBegin(); … in OutputLog()
DGfxCtrl.cpp360 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in CreateParticle()
361 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in CreateParticle()
385 nw::gfx::ResEmitterArray::iterator emittersEnd = emitters.end(); in CreateParticle()
386 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in CreateParticle()
469 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in CreateSceneEnvironment()
470 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment()
532 nw::gfx::ResFogArray::iterator fogsEnd = fogs.end(); in CreateSceneEnvironment()
533 for (nw::gfx::ResFogArray::iterator fogResource = fogs.begin(); in CreateSceneEnvironment()
550 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in CreateSceneEnvironment()
551 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in CreateSceneEnvironment()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp353 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
354 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
365 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
558 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()
559 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
566 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateNodes()
567 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes()
591 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in EvaluateSkeletalAnim()
592 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim()
605 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateFrame()
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/NW4C-1.3.3/sources/libraries/demo/
Ddemo_CommandListSwapper.cpp62 CommandListArray::iterator listEnd = m_CommandLists.end(); in CommandListSwapper()
63 for (CommandListArray::iterator commandList = m_CommandLists.begin(); in CommandListSwapper()
77 CommandListArray::iterator cacheEnd = m_ReusableCommandLists.end(); in CommandListSwapper()
78 for (CommandListArray::iterator commandList = m_ReusableCommandLists.begin(); in CommandListSwapper()
219 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in CalcGpuProfilingCostTime()
220 for (GpuProfilingEntryArray::iterator gpuProfilingEntry = m_GpuProfilingResults.begin(); in CalcGpuProfilingCostTime()
252 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in GetGpuProfilingTotalCostTime()
253 for (GpuProfilingEntryArray::iterator gpuProfilingEntry = m_GpuProfilingResults.begin(); in GetGpuProfilingTotalCostTime()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp331 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
332 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
342 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
513 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()
514 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
520 ModelArray::iterator modelEnd = s_Models.end(); in UpdateNodes()
521 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in UpdateNodes()
550 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()
551 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
563 ModelArray::iterator modelEnd = s_Models.end(); in SubmitView()
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/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp350 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
351 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
373 nw::gfx::ResEmitterArray::iterator emittersEnd = emitters.end(); in BuildResources()
374 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
555 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in UpdateNodes()
556 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes()
562 EmitterArray::iterator particleEmitterEnd = s_ParticleEmitters.end(); in UpdateNodes()
563 … for (EmitterArray::iterator node = s_ParticleEmitters.begin(); node != particleEmitterEnd; ++node) in UpdateNodes()
570 ParticleSetArray::iterator particleSetEnd = s_ParticleSets.end(); in UpdateNodes()
571 for (ParticleSetArray::iterator node = s_ParticleSets.begin(); node != particleSetEnd; ++node) in UpdateNodes()
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/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp296 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in InitializeScenes()
297 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in InitializeScenes()
325 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in InitializeScenes()
326 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes()
338 nw::gfx::ResCameraArray::iterator camerasEnd = cameras.end(); in InitializeScenes()
339 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in InitializeScenes()
351 nw::gfx::ResFogArray::iterator fogsEnd = fogs.end(); in InitializeScenes()
352 for (nw::gfx::ResFogArray::iterator fogResource = fogs.begin(); in InitializeScenes()
364 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in InitializeScenes()
365 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in InitializeScenes()
/NW4C-1.3.3/include/nw/dev/
Ddev_Screenshot.h206 ScreenshotArray::iterator,
207 ScreenshotArray::iterator> ScreenshotRange;
305 ScreenshotArray::iterator,
306 ScreenshotArray::iterator> ScreenshotRange;
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp186 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
187 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
313 … nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator endIter = updaters->end(); in SetUserUpdater()
314 … for (nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator iter = updaters->begin(); in SetUserUpdater()
390 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
391 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
405 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
419 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
445 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
446 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()

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