| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_LinkList.h | 122 class iterator; variable 125 class iterator : public internal::iterator<iterator_category, value_type> 129 typedef iterator TIt; 130 typedef internal::iterator<iterator_category, value_type> TBaseIt; 132 /* ctor */ explicit iterator() : m_pPointer(NULL) {} in iterator() function 147 explicit iterator(pointer p) : m_pPointer(p) {} in iterator() function 156 typedef iterator Iterator_alias_; // const_iterator内部で使用。 159 : public internal::iterator<iterator_category, value_type> 164 typedef internal::iterator<iterator_category, value_type> TBaseIt; 191 typedef internal::reverse_iterator<iterator> reverse_iterator; [all …]
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| D | ut_Children.h | 93 typedef typename TChildList::iterator iterator; typedef 97 typedef std::reverse_iterator<iterator, TChild*> reverse_iterator; 100 typedef std::reverse_iterator<iterator> reverse_iterator; 178 iterator begin() { return m_Children.begin(); } in begin() 180 iterator end() { return m_Children.end(); } in end() 189 iterator Begin() { return this->begin(); } in Begin() 191 iterator End() { return this->end(); } in End()
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| /NW4C-1.3.3/sources/libraries/ut/ |
| D | ut_LinkList.cpp | 25 LinkListImpl::iterator 26 LinkListImpl::erase(iterator it) in erase() 29 iterator itNext = it; in erase() 36 LinkListImpl::iterator 37 LinkListImpl::erase(iterator itFirst,iterator itLast) in erase() 73 LinkListImpl::iterator 74 LinkListImpl::insert(iterator it, pointer p) in insert() 92 return iterator(p); in insert() 97 LinkListImpl::iterator 116 return iterator(pNext); in erase()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneContext.h | 300 SceneNodeArray::iterator GetSceneNodesBegin() in GetSceneNodesBegin() 318 SceneNodeArray::iterator GetSceneNodesEnd() in GetSceneNodesEnd() 336 std::pair<SceneNodeArray::iterator, SceneNodeArray::iterator> GetSceneNodes() in GetSceneNodes() 384 ModelArray::iterator GetModelsBegin() in GetModelsBegin() 402 ModelArray::iterator GetModelsEnd() in GetModelsEnd() 442 SkeletalModelArray::iterator GetSkeletalModelsBegin() in GetSkeletalModelsBegin() 460 SkeletalModelArray::iterator GetSkeletalModelsEnd() in GetSkeletalModelsEnd() 508 LightArray::iterator GetLightsBegin() in GetLightsBegin() 526 LightArray::iterator GetLightsEnd() in GetLightsEnd() 566 FragmentLightArray::iterator GetFragmentLightsBegin() in GetFragmentLightsBegin() [all …]
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| D | gfx_SceneEnvironmentSetting.h | 176 CameraBinderArray::iterator GetCameraBegin() in GetCameraBegin() 194 CameraBinderArray::iterator GetCameraEnd() in GetCameraEnd() 212 FogBinderArray::iterator GetFogBegin() in GetFogBegin() 230 FogBinderArray::iterator GetFogEnd() in GetFogEnd() 248 LightSetBinderArray::iterator GetLightSetBegin() in GetLightSetBegin() 266 LightSetBinderArray::iterator GetLightSetEnd() in GetLightSetEnd()
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| D | gfx_Skeleton.h | 71 typedef std::pair<TransformArray::iterator, TransformArray::iterator> TransformRange; 113 TransformArray::iterator GetBeginTransform() { return m_Transforms.Begin(); } in GetBeginTransform() 116 TransformArray::iterator GetEndTransform() { return m_Transforms.End(); } in GetEndTransform() 144 typedef std::pair<MatrixArray::iterator, MatrixArray::iterator> MatrixRange; 186 MatrixArray::iterator GetBeginMatrix() { return m_Matrices.Begin(); } in GetBeginMatrix() 189 MatrixArray::iterator GetEndMatrix() { return m_Matrices.End(); } in GetEndMatrix()
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| D | gfx_LightSet.h | 210 VertexLightArray::iterator GetVertexLightBegin() in GetVertexLightBegin() 228 VertexLightArray::iterator GetVertexLightEnd() in GetVertexLightEnd() 264 FixedFragmentLightArray::iterator GetFragmentLightBegin() in GetFragmentLightBegin() 282 FixedFragmentLightArray::iterator GetFragmentLightEnd() in GetFragmentLightEnd()
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| D | gfx_ParticleContext.h | 111 VEC3Array::iterator GetEmissionPositionWork(int requireSize = 0) 128 U16Array::iterator GetEmissionParentWork(int requireSize = 0) 145 F32Array::iterator GetParticleWorkF32() in GetParticleWorkF32()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_ParticleSceneUpdater.cpp | 69 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode() 70 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode() 80 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in UpdateNode() 81 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode() 92 ParticleSetArray::iterator end = sceneContext->GetParticleSetEnd(); in UpdateNode() 93 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode()
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| D | gfx_SceneEnvironmentSetting.cpp | 67 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in CreateEnvironmentArray() 70 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray() 102 ResReferenceSceneObjectArray::iterator cameraEnd = resSetting.GetCameras().end(); in ResolveReference() 103 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference() 124 ResReferenceSceneObjectArray::iterator fogEnd = resSetting.GetFogs().end(); in ResolveReference() 125 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetFogs().begin(); in ResolveReference() 147 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in ResolveReference() 148 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in ResolveReference() 157 ResReferenceSceneObjectArray::iterator lightEnd = (*iter).GetLights().end(); in ResolveReference() 158 for (ResReferenceSceneObjectArray::iterator lightIter = (*iter).GetLights().begin(); in ResolveReference() [all …]
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| D | gfx_SortingMaterialIdGenerator.cpp | 123 MaterialKeyValueArray::iterator materialPtrEnd = m_Materials.end(); in Generate() 124 for (MaterialKeyValueArray::iterator iter = m_Materials.begin(); in Generate() 180 MaterialKeyValueArray::iterator shaderEnd = m_MaterialsWorkSpace.end(); in Generate() 181 for (MaterialKeyValueArray::iterator shaderIter = m_MaterialsWorkSpace.begin(); in Generate() 185 ::std::pair<MaterialKeyValueArray::iterator, MaterialKeyValueArray::iterator> range = in Generate() 189 for (MaterialKeyValueArray::iterator ptrIter = range.first; in Generate()
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| D | gfx_SceneInitializer.cpp | 64 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitModel() 65 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitModel() 79 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitSkeletalModel() 80 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitSkeletalModel()
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| D | gfx_SceneUpdater.cpp | 162 SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in UpdateTransformNode() 163 for (SceneNodeArray::iterator node = sceneContext->GetSceneNodesBegin(); node != end; ++node) in UpdateTransformNode() 180 SkeletalModelArray::iterator end = sceneContext->GetSkeletalModelsEnd(); in UpdateSkeletalModel() 181 …for (SkeletalModelArray::iterator model = sceneContext->GetSkeletalModelsBegin(); model != end; ++… in UpdateSkeletalModel() 217 AnimatableNodeArray::iterator animatableNodesEnd = sceneContext->GetAnimatableNodesEnd(); in EvaluateAnim() 218 for (AnimatableNodeArray::iterator animNode = sceneContext->GetAnimatableNodesBegin(); in EvaluateAnim()
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| D | gfx_SceneEnvironment.cpp | 181 VertexLightArray::iterator vertexLightEnd = lightSet->GetVertexLightEnd(); in SetActiveLightSet() 182 for (VertexLightArray::iterator iter = lightSet->GetVertexLightBegin(); in SetActiveLightSet() 201 FixedFragmentLightArray::iterator fragmentLightEnd = lightSet->GetFragmentLightEnd(); in SetActiveLightSet() 202 for (FixedFragmentLightArray::iterator iter = lightSet->GetFragmentLightBegin(); in SetActiveLightSet()
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 498 ResModelArray::iterator end = this->GetModels().end(); in ForeachModel() 499 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel() 528 ResModelArray::iterator end = this->GetModels().end(); in ForeachMaterial() 529 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachMaterial() 532 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachMaterial() 533 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial() 564 ResModelArray::iterator end = this->GetModels().end(); in ForeachModelMaterial() 565 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModelMaterial() 568 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachModelMaterial() 569 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial() [all …]
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 217 TransformNodeArray::iterator end = m_ConstrainedObjects.end(); in Invoke() 218 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() 287 TransformNodeArray::iterator end = m_ConstrainedObjects.end(); in Invoke() 288 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() 395 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() 396 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame() 428 ParticleMdlArray::iterator end = s_ParticleModels.end(); in ResetParticle() 429 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle() 442 EmitterArray::iterator end = s_Emitters.end(); in ResetParticle() 443 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle() [all …]
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 190 nw::gfx::FogArray::iterator fogEnd = m_SceneContext->GetFogEnd(); in SubmitView() 191 for (nw::gfx::FogArray::iterator fog = m_SceneContext->GetFogBegin(); in SubmitView() 231 … nw::gfx::SceneContext::SceneNodeArray::iterator end = m_SceneContext->GetSceneNodesEnd(); in OutputLog() 232 …for (nw::gfx::SceneContext::SceneNodeArray::iterator i = m_SceneContext->GetSceneNodesBegin(); i !… in OutputLog() 242 nw::gfx::SceneContext::ModelArray::iterator end = m_SceneContext->GetModelsEnd(); in OutputLog() 243 … for (nw::gfx::SceneContext::ModelArray::iterator i = m_SceneContext->GetModelsBegin(); i != end;) in OutputLog() 253 … nw::gfx::SceneContext::ParticleModelArray::iterator end = m_SceneContext->GetParticleModelEnd(); in OutputLog() 254 …for (nw::gfx::SceneContext::ParticleModelArray::iterator i = m_SceneContext->GetParticleModelBegin… in OutputLog() 264 … nw::gfx::SceneContext::ParticleSetArray::iterator end = m_SceneContext->GetParticleSetEnd(); in OutputLog() 265 …for (nw::gfx::SceneContext::ParticleSetArray::iterator i = m_SceneContext->GetParticleSetBegin(); … in OutputLog()
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| D | GfxCtrl.cpp | 360 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in CreateParticle() 361 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in CreateParticle() 385 nw::gfx::ResEmitterArray::iterator emittersEnd = emitters.end(); in CreateParticle() 386 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in CreateParticle() 469 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in CreateSceneEnvironment() 470 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment() 532 nw::gfx::ResFogArray::iterator fogsEnd = fogs.end(); in CreateSceneEnvironment() 533 for (nw::gfx::ResFogArray::iterator fogResource = fogs.begin(); in CreateSceneEnvironment() 550 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in CreateSceneEnvironment() 551 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in CreateSceneEnvironment()
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 353 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 354 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() 365 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 558 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() 559 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() 566 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateNodes() 567 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes() 591 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in EvaluateSkeletalAnim() 592 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim() 605 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateFrame() [all …]
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_CommandListSwapper.cpp | 62 CommandListArray::iterator listEnd = m_CommandLists.end(); in CommandListSwapper() 63 for (CommandListArray::iterator commandList = m_CommandLists.begin(); in CommandListSwapper() 77 CommandListArray::iterator cacheEnd = m_ReusableCommandLists.end(); in CommandListSwapper() 78 for (CommandListArray::iterator commandList = m_ReusableCommandLists.begin(); in CommandListSwapper() 219 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in CalcGpuProfilingCostTime() 220 for (GpuProfilingEntryArray::iterator gpuProfilingEntry = m_GpuProfilingResults.begin(); in CalcGpuProfilingCostTime() 252 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in GetGpuProfilingTotalCostTime() 253 for (GpuProfilingEntryArray::iterator gpuProfilingEntry = m_GpuProfilingResults.begin(); in GetGpuProfilingTotalCostTime()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 331 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 332 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() 342 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 513 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() 514 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() 520 ModelArray::iterator modelEnd = s_Models.end(); in UpdateNodes() 521 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in UpdateNodes() 550 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() 551 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() 563 ModelArray::iterator modelEnd = s_Models.end(); in SubmitView() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 350 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 351 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() 373 nw::gfx::ResEmitterArray::iterator emittersEnd = emitters.end(); in BuildResources() 374 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() 555 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in UpdateNodes() 556 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes() 562 EmitterArray::iterator particleEmitterEnd = s_ParticleEmitters.end(); in UpdateNodes() 563 … for (EmitterArray::iterator node = s_ParticleEmitters.begin(); node != particleEmitterEnd; ++node) in UpdateNodes() 570 ParticleSetArray::iterator particleSetEnd = s_ParticleSets.end(); in UpdateNodes() 571 for (ParticleSetArray::iterator node = s_ParticleSets.begin(); node != particleSetEnd; ++node) in UpdateNodes() [all …]
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 296 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in InitializeScenes() 297 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in InitializeScenes() 325 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in InitializeScenes() 326 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes() 338 nw::gfx::ResCameraArray::iterator camerasEnd = cameras.end(); in InitializeScenes() 339 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in InitializeScenes() 351 nw::gfx::ResFogArray::iterator fogsEnd = fogs.end(); in InitializeScenes() 352 for (nw::gfx::ResFogArray::iterator fogResource = fogs.begin(); in InitializeScenes() 364 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in InitializeScenes() 365 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in InitializeScenes()
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| /NW4C-1.3.3/include/nw/dev/ |
| D | dev_Screenshot.h | 206 ScreenshotArray::iterator, 207 ScreenshotArray::iterator> ScreenshotRange; 305 ScreenshotArray::iterator, 306 ScreenshotArray::iterator> ScreenshotRange;
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 186 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() 187 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame() 313 … nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator endIter = updaters->end(); in SetUserUpdater() 314 … for (nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator iter = updaters->begin(); in SetUserUpdater() 390 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 391 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() 405 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() 419 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 445 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources() 446 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
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