Lines Matching refs:iterator
353 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
354 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
365 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
558 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()
559 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
566 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateNodes()
567 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes()
591 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in EvaluateSkeletalAnim()
592 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim()
605 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateFrame()
606 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateFrame()
639 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()
640 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
652 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in SubmitView()
653 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in SubmitView()
689 SkeletalModelArray::iterator modelEnd = s_SkeletalModels.end(); in RenderScene()
690 for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != modelEnd; ++model) in RenderScene()
696 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
697 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()