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Searched refs:iter (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp70 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray() local
71 iter != lightSetEnd; in CreateEnvironmentArray()
72 ++iter) in CreateEnvironmentArray()
74 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()
103 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference() local
104 iter != cameraEnd; in ResolveReference()
105 ++iter) in ResolveReference()
108 if ((*iter).IsValid()) in ResolveReference()
111 …eContext.GetCameraBegin(), sceneContext.GetCameraEnd(), SceneObjectCompare<const Camera>((*iter))); in ResolveReference()
116 cameraBinder.index = (*iter).GetIndex(); in ResolveReference()
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Dgfx_SceneEnvironment.cpp182 for (VertexLightArray::iterator iter = lightSet->GetVertexLightBegin(); in SetActiveLightSet() local
183 iter != vertexLightEnd; in SetActiveLightSet()
184 ++iter) in SetActiveLightSet()
192 if ((*iter)->GetResVertexLight().IsLightEnabled()) in SetActiveLightSet()
194 m_VertexLights[m_ActiveVertexLightCount] = (*iter); in SetActiveLightSet()
202 for (FixedFragmentLightArray::iterator iter = lightSet->GetFragmentLightBegin(); in SetActiveLightSet() local
203 iter != fragmentLightEnd; in SetActiveLightSet()
204 ++iter) in SetActiveLightSet()
212 if ((*iter)->GetResFragmentLight().IsLightEnabled()) in SetActiveLightSet()
214 m_FragmentLights[m_ActiveFragmentLightCount] = (*iter); in SetActiveLightSet()
Dgfx_SortingMaterialIdGenerator.cpp124 for (MaterialKeyValueArray::iterator iter = m_Materials.begin(); in Generate() local
125 iter != materialPtrEnd; in Generate()
126 ++iter) in Generate()
128 if (lastPtrKey != (*iter).key) in Generate()
132 ResMaterial resMaterial = (*iter).material->GetOriginal(); in Generate()
134 ResShaderProgramDescription resDescription = (*iter).material->GetDescription(); in Generate()
142 materialKeyValue.material = (*iter).material; in Generate()
144 lastPtrKey = (*iter).key; in Generate()
146 (*iter).uniqueId = uniquePtrId; in Generate()
Dgfx_ParticleSet.cpp570 … for (ut::MoveArray<Initializer>::iterator iter = node->m_Initializers.begin(); iter != endIter;) in Create() local
572 Initializer& initializer = *iter++; in Create()
601 for (ut::MoveArray<Updater>::iterator iter = node->m_Updaters.begin(); iter != endIter;) in Create() local
603 Updater& updater = *iter++; in Create()
976 for (ut::MoveArray<Initializer>::iterator iter = this->m_Initializers.begin(); iter != endIter;) in InitializeParticles() local
978 Initializer& workInitializer = *iter++; in InitializeParticles()
3001 …for (ut::MoveArray<Updater>::iterator iter = this->m_Updaters.begin(); iter != endIter; ++updaterI… in UpdateParticles() local
3003 Updater& workUpdater = *iter++; in UpdateParticles()
3385 …for (ut::MoveArray<Initializer>::iterator iter = this->m_Initializers.begin(); iter != endIter; ++ in ~ParticleSet() local
3387 if ((*iter).m_IsCopied) in ~ParticleSet()
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Dgfx_ParticleUtil.cpp128 for (ut::MoveArray<ParticleSet::Updater>::iterator iter = updaters->begin(); in ResolveParticleObject() local
129 iter != endIter;) in ResolveParticleObject()
131 ParticleSet::Updater& updater = *iter++; in ResolveParticleObject()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp218 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() local
220 (*iter)->WorldMatrix() = *pose.GetMatrix(boneIdx); in Invoke()
223 (*iter)->InvalidateInverseWorldMatrix(); in Invoke()
288 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() local
290 (*iter)->SetResourceBasedTransform(*pose.GetMatrix(boneIdx)); in Invoke()
429 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle() local
431 s_SceneRoot->AttachChild(*iter); in ResetParticle()
433 (*iter)->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in ResetParticle()
434 (*iter)->ParticleAnimFrameController().SetFrame(0); in ResetParticle()
443 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle() local
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/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneHelper.h88 for (TIterator iter = begin; iter != end; ++iter) in ForeachRootNodes() local
90 if ((*iter)->GetParent() == NULL) in ForeachRootNodes()
92 function(*iter); in ForeachRootNodes()
/NW4C-1.3.3/sources/libraries/dev/
Ddev_Screenshot.cpp214 for (ScreenshotArray::iterator iter = range.first; in ClearScreenshots() local
215 iter != range.second; in ClearScreenshots()
216 ++iter) in ClearScreenshots()
218 Screenshot* screenshot = *iter; in ClearScreenshots()
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResMesh.cpp81 … internal::ResVertexAttributeIterator iter = internal::ResVertexAttributeIterator::Begin( shape ); in ResSeparateDataShape_SetupVertexIrScale() local
84 for ( ; iter.IsValid(); ++iter) in ResSeparateDataShape_SetupVertexIrScale()
86 ResVertexAttribute attribute = *iter; in ResSeparateDataShape_SetupVertexIrScale()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp314 … for (nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator iter = updaters->begin(); in SetUserUpdater() local
315 iter != endIter;) in SetUserUpdater()
317 nw::gfx::ParticleSet::Updater& updater = *iter++; in SetUserUpdater()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp662 for (gfx::ResMeshArray::iterator iter = meshArray.begin(); in ClearBySkyModel() local
663 iter != endMesh; in ClearBySkyModel()
664 ++iter) in ClearBySkyModel()
666 this->m_MeshRenderer->RenderMesh(*iter, m_SkyModel); in ClearBySkyModel()