Searched refs:iter (Results 1 – 11 of 11) sorted by relevance
70 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray() local71 iter != lightSetEnd; in CreateEnvironmentArray()72 ++iter) in CreateEnvironmentArray()74 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()103 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference() local104 iter != cameraEnd; in ResolveReference()105 ++iter) in ResolveReference()108 if ((*iter).IsValid()) in ResolveReference()111 …eContext.GetCameraBegin(), sceneContext.GetCameraEnd(), SceneObjectCompare<const Camera>((*iter))); in ResolveReference()116 cameraBinder.index = (*iter).GetIndex(); in ResolveReference()[all …]
182 for (VertexLightArray::iterator iter = lightSet->GetVertexLightBegin(); in SetActiveLightSet() local183 iter != vertexLightEnd; in SetActiveLightSet()184 ++iter) in SetActiveLightSet()192 if ((*iter)->GetResVertexLight().IsLightEnabled()) in SetActiveLightSet()194 m_VertexLights[m_ActiveVertexLightCount] = (*iter); in SetActiveLightSet()202 for (FixedFragmentLightArray::iterator iter = lightSet->GetFragmentLightBegin(); in SetActiveLightSet() local203 iter != fragmentLightEnd; in SetActiveLightSet()204 ++iter) in SetActiveLightSet()212 if ((*iter)->GetResFragmentLight().IsLightEnabled()) in SetActiveLightSet()214 m_FragmentLights[m_ActiveFragmentLightCount] = (*iter); in SetActiveLightSet()
124 for (MaterialKeyValueArray::iterator iter = m_Materials.begin(); in Generate() local125 iter != materialPtrEnd; in Generate()126 ++iter) in Generate()128 if (lastPtrKey != (*iter).key) in Generate()132 ResMaterial resMaterial = (*iter).material->GetOriginal(); in Generate()134 ResShaderProgramDescription resDescription = (*iter).material->GetDescription(); in Generate()142 materialKeyValue.material = (*iter).material; in Generate()144 lastPtrKey = (*iter).key; in Generate()146 (*iter).uniqueId = uniquePtrId; in Generate()
570 … for (ut::MoveArray<Initializer>::iterator iter = node->m_Initializers.begin(); iter != endIter;) in Create() local572 Initializer& initializer = *iter++; in Create()601 for (ut::MoveArray<Updater>::iterator iter = node->m_Updaters.begin(); iter != endIter;) in Create() local603 Updater& updater = *iter++; in Create()976 for (ut::MoveArray<Initializer>::iterator iter = this->m_Initializers.begin(); iter != endIter;) in InitializeParticles() local978 Initializer& workInitializer = *iter++; in InitializeParticles()3001 …for (ut::MoveArray<Updater>::iterator iter = this->m_Updaters.begin(); iter != endIter; ++updaterI… in UpdateParticles() local3003 Updater& workUpdater = *iter++; in UpdateParticles()3385 …for (ut::MoveArray<Initializer>::iterator iter = this->m_Initializers.begin(); iter != endIter; ++… in ~ParticleSet() local3387 if ((*iter).m_IsCopied) in ~ParticleSet()[all …]
128 for (ut::MoveArray<ParticleSet::Updater>::iterator iter = updaters->begin(); in ResolveParticleObject() local129 iter != endIter;) in ResolveParticleObject()131 ParticleSet::Updater& updater = *iter++; in ResolveParticleObject()
218 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() local220 (*iter)->WorldMatrix() = *pose.GetMatrix(boneIdx); in Invoke()223 (*iter)->InvalidateInverseWorldMatrix(); in Invoke()288 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() local290 (*iter)->SetResourceBasedTransform(*pose.GetMatrix(boneIdx)); in Invoke()429 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle() local431 s_SceneRoot->AttachChild(*iter); in ResetParticle()433 (*iter)->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in ResetParticle()434 (*iter)->ParticleAnimFrameController().SetFrame(0); in ResetParticle()443 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle() local[all …]
88 for (TIterator iter = begin; iter != end; ++iter) in ForeachRootNodes() local90 if ((*iter)->GetParent() == NULL) in ForeachRootNodes()92 function(*iter); in ForeachRootNodes()
214 for (ScreenshotArray::iterator iter = range.first; in ClearScreenshots() local215 iter != range.second; in ClearScreenshots()216 ++iter) in ClearScreenshots()218 Screenshot* screenshot = *iter; in ClearScreenshots()
81 … internal::ResVertexAttributeIterator iter = internal::ResVertexAttributeIterator::Begin( shape ); in ResSeparateDataShape_SetupVertexIrScale() local84 for ( ; iter.IsValid(); ++iter) in ResSeparateDataShape_SetupVertexIrScale()86 ResVertexAttribute attribute = *iter; in ResSeparateDataShape_SetupVertexIrScale()
314 … for (nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator iter = updaters->begin(); in SetUserUpdater() local315 iter != endIter;) in SetUserUpdater()317 nw::gfx::ParticleSet::Updater& updater = *iter++; in SetUserUpdater()
662 for (gfx::ResMeshArray::iterator iter = meshArray.begin(); in ClearBySkyModel() local663 iter != endMesh; in ClearBySkyModel()664 ++iter) in ClearBySkyModel()666 this->m_MeshRenderer->RenderMesh(*iter, m_SkyModel); in ClearBySkyModel()