Searched refs:floatRandom (Results 1 – 1 of 1) sorted by relevance
1368 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local1369 floatRandom *= random; in InitializeParticles()1371 value.x += value.x * floatRandom; in InitializeParticles()1372 value.y += value.y * floatRandom; in InitializeParticles()1373 value.z += value.z * floatRandom; in InitializeParticles()1405 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local1406 floatRandom *= random.x; in InitializeParticles()1407 value.x += value.x * floatRandom; in InitializeParticles()1412 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local1413 floatRandom *= random.y; in InitializeParticles()[all …]