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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp1368 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1369 floatRandom *= random; in InitializeParticles()
1371 value.x += value.x * floatRandom; in InitializeParticles()
1372 value.y += value.y * floatRandom; in InitializeParticles()
1373 value.z += value.z * floatRandom; in InitializeParticles()
1405 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1406 floatRandom *= random.x; in InitializeParticles()
1407 value.x += value.x * floatRandom; in InitializeParticles()
1412 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1413 floatRandom *= random.y; in InitializeParticles()
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