Lines Matching refs:floatRandom
1368 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1369 floatRandom *= random; in InitializeParticles()
1371 value.x += value.x * floatRandom; in InitializeParticles()
1372 value.y += value.y * floatRandom; in InitializeParticles()
1373 value.z += value.z * floatRandom; in InitializeParticles()
1405 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1406 floatRandom *= random.x; in InitializeParticles()
1407 value.x += value.x * floatRandom; in InitializeParticles()
1412 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1413 floatRandom *= random.y; in InitializeParticles()
1414 value.y += value.y * floatRandom; in InitializeParticles()
1419 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1420 floatRandom *= random.z; in InitializeParticles()
1421 value.z += value.z * floatRandom; in InitializeParticles()
1448 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1449 floatRandom = 1.0f + (floatRandom * random); in InitializeParticles()
1451 storagePtr[index].x *= floatRandom; in InitializeParticles()
1452 storagePtr[index].y *= floatRandom; in InitializeParticles()
1453 storagePtr[index].z *= floatRandom; in InitializeParticles()