| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_AimTargetViewUpdater.cpp | 91 const math::VEC3& cameraPosition) in Update() argument 103 cameraPosition.x - this->m_Resource.GetTargetPosition().x, in Update() 104 cameraPosition.y - this->m_Resource.GetTargetPosition().y, in Update() 105 cameraPosition.z - this->m_Resource.GetTargetPosition().z); in Update() 110 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update() 143 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update() 146 NW_ASSERT(cameraPosition != targetPosition); in Update() 150 &cameraPosition, in Update() 158 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()
|
| D | gfx_LookAtTargetViewUpdater.cpp | 88 const math::VEC3& cameraPosition) in Update() argument 115 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update() 119 NW_ASSERT(cameraPosition != targetPosition); in Update() 123 NW_ASSERT(!math::VEC3().Cross(upwardVector, targetPosition - cameraPosition).IsZero()); in Update() 127 &cameraPosition, in Update()
|
| D | gfx_RotateViewUpdater.cpp | 89 const math::VEC3& cameraPosition) in Update() argument 118 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update() 122 &cameraPosition, in Update() 128 math::MTX34CameraRotateRad(viewMatrix, &cameraPosition, &this->m_Resource.GetViewRotate()); in Update()
|
| D | gfx_BillboardUpdater.cpp | 61 const math::VEC3& cameraPosition, in Update() argument 86 cameraPosition - worldTransform.GetTranslate()); in Update() 150 cameraPosition - worldTransform.GetTranslate(), in Update()
|
| D | gfx_Camera.cpp | 593 math::VEC3 cameraPosition(this->WorldMatrix().GetColumn(3)); in UpdateCameraMatrix() local 597 …is->m_ViewUpdater->Update(&this->m_ViewMatrix, parentNode->TrackbackWorldMatrix(), cameraPosition); in UpdateCameraMatrix() 601 this->m_ViewUpdater->Update(&this->m_ViewMatrix, math::MTX34::Identity(), cameraPosition); in UpdateCameraMatrix()
|
| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 86 const nw::math::VEC3& cameraPosition, in CreateCamera() argument 130 camera->Transform().SetTranslate(cameraPosition); in CreateCamera() 140 const nw::math::VEC3& cameraPosition, in CreateAimCamera() argument 184 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera() 194 const nw::math::VEC3& cameraPosition, in CreateFrustumCamera() argument 242 camera->Transform().SetTranslate(cameraPosition); in CreateFrustumCamera() 252 const nw::math::VEC3& cameraPosition, in CreateOrthoCamera() argument 300 camera->Transform().SetTranslate(cameraPosition); in CreateOrthoCamera() 313 const nw::math::VEC3& cameraPosition, in CreateStereoCameras() argument 328 cameraPosition, in CreateStereoCameras()
|
| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Utility.h | 140 const nw::math::VEC3& cameraPosition = CAMERA_POSITION, 165 const nw::math::VEC3& cameraPosition = CAMERA_POSITION, 191 const nw::math::VEC3& cameraPosition = CAMERA_POSITION, 218 const nw::math::VEC3& cameraPosition = CAMERA_POSITION, 252 const nw::math::VEC3& cameraPosition = CAMERA_POSITION,
|
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_CameraViewUpdater.h | 61 const math::VEC3& cameraPosition) = 0;
|
| D | gfx_BillboardUpdater.h | 67 const math::VEC3& cameraPosition,
|
| D | gfx_LookAtTargetViewUpdater.h | 97 const math::VEC3& cameraPosition);
|
| D | gfx_AimTargetViewUpdater.h | 97 const math::VEC3& cameraPosition);
|
| D | gfx_RotateViewUpdater.h | 97 const math::VEC3& cameraPosition);
|