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Searched refs:bufferOption (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Material.cpp27 nw::gfx::Material* material, nw::gfx::Model::BufferOption bufferOption) in GetAvailableResMaterial() argument
29 return nw::ut::CheckFlag(material->GetOwnerModel()->GetBufferOption(), bufferOption) in GetAvailableResMaterial()
130 bit32 bufferOption) in GetMemorySizeInternal() argument
149 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_SHADER_PARAMETER)) in GetMemorySizeInternal()
161 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in GetMemorySizeInternal()
173 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER)) in GetMemorySizeInternal()
182 if (ut::CheckFlagOr(bufferOption, Model::MULTI_FLAG_BUFFER_FRAGMENT_SHADER)) in GetMemorySizeInternal()
188 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in GetMemorySizeInternal()
279 bit32 bufferOption = m_Owner->GetBufferOption(); in CreateBuffers() local
296 … ::std::pair<ResMaterial, Result> copyResult = this->CopyResMaterial(allocator, bufferOption); in CreateBuffers()
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Dgfx_SceneBuilder.cpp160 description.bufferOption = m_BufferOption; in BuildSceneObject()
227 description.bufferOption = m_BufferOption; in BuildSceneObject()
Dgfx_Model.cpp541 … (m_Description.bufferOption == 0 || m_Description.bufferOption == FLAG_BUFFER_SCENE_ENVIRONMENT) ? in CreateMaterialActivator()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Material.h73 bit32 bufferOption,
78 GetMemorySizeInternal(&size, resource, bufferCount, bufferOption);
89 bit32 bufferOption);
306 bit32 bufferOption);
Dgfx_Model.h156 bit32 bufferOption; //!< バッファの生成オプションです。 member
161 bufferOption(0), in Description()
477 bool CheckBufferOption(bit32 bufferOption) const in CheckBufferOption() argument
479 return ut::CheckFlag(this->m_BufferOption, bufferOption); in CheckBufferOption()
634 m_BufferOption(description.bufferOption), in Model()
699 const s32 bufferCount = (description.bufferOption == 0x0) ? 0 : 1; in GetMemorySizeForInitialize()
710 description.bufferOption); in GetMemorySizeForInitialize()
749 … if (description.bufferOption == 0 || description.bufferOption == FLAG_BUFFER_SCENE_ENVIRONMENT) in GetMemorySizeForInitialize()
Dgfx_SkeletalModel.h108 Builder& BufferOption(bit32 bufferOption) in BufferOption() argument
110 m_Description.bufferOption = bufferOption; in BufferOption()
Dgfx_SceneBuilder.h82 SceneBuilder& BufferOption(bit32 bufferOption) { m_BufferOption = bufferOption; return *this; } in BufferOption() argument
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp420 nw::gfx::Model::BufferOption bufferOption, in CreateSceneNode() argument
426 .BufferOption(bufferOption) in CreateSceneNode()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h357 nw::gfx::Model::BufferOption bufferOption = nw::gfx::Model::FLAG_BUFFER_NOT_USE,