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Searched refs:animationEnable (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp1625 bool* animationEnable = NULL; in ParticleFloatImmediateUpdater() local
1641 animationEnable = animation.GetAnimationEnabled(); in ParticleFloatImmediateUpdater()
1645 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()
2087 bool* animationEnable = NULL; in ParticleVector2ImmediateUpdater() local
2099 animationEnable = animation.GetAnimationEnabled(); in ParticleVector2ImmediateUpdater()
2134 if (animationEnable[0]) in ParticleVector2ImmediateUpdater()
2139 if (animationEnable[1]) in ParticleVector2ImmediateUpdater()
2146 if (animationEnable[0]) in ParticleVector2ImmediateUpdater()
2152 if (animationEnable[1]) in ParticleVector2ImmediateUpdater()
2183 bool* animationEnable = NULL; in ParticleVector3AdditiveUpdater() local
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