Searched refs:animationData (Results 1 – 1 of 1) sorted by relevance
1626 f32* animationData = NULL; in ParticleFloatImmediateUpdater() local1642 animationData = animation.GetAnimationData(); in ParticleFloatImmediateUpdater()1645 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()1678 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()1682 f32 nextValue = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()2088 f32* animationData = NULL; in ParticleVector2ImmediateUpdater() local2100 animationData = animation.GetAnimationData(); in ParticleVector2ImmediateUpdater()2118 if (animationData != NULL) in ParticleVector2ImmediateUpdater()2136 value.x = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()2141 value.y = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()[all …]