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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp1626 f32* animationData = NULL; in ParticleFloatImmediateUpdater() local
1642 animationData = animation.GetAnimationData(); in ParticleFloatImmediateUpdater()
1645 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()
1678 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
1682 f32 nextValue = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
2088 f32* animationData = NULL; in ParticleVector2ImmediateUpdater() local
2100 animationData = animation.GetAnimationData(); in ParticleVector2ImmediateUpdater()
2118 if (animationData != NULL) in ParticleVector2ImmediateUpdater()
2136 value.x = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2141 value.y = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
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