Lines Matching refs:animationData
1626 f32* animationData = NULL; in ParticleFloatImmediateUpdater() local
1642 animationData = animation.GetAnimationData(); in ParticleFloatImmediateUpdater()
1645 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()
1678 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
1682 f32 nextValue = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
2088 f32* animationData = NULL; in ParticleVector2ImmediateUpdater() local
2100 animationData = animation.GetAnimationData(); in ParticleVector2ImmediateUpdater()
2118 if (animationData != NULL) in ParticleVector2ImmediateUpdater()
2136 value.x = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2141 value.y = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2148 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2154 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2184 f32* animationData = NULL; in ParticleVector3AdditiveUpdater() local
2202 animationData = animation.GetAnimationData(); in ParticleVector3AdditiveUpdater()
2237 value.x = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2242 value.y = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2247 value.z = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2254 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2260 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2266 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2296 f32* animationData = NULL; in ParticleVector3ImmediateUpdater() local
2308 animationData = animation.GetAnimationData(); in ParticleVector3ImmediateUpdater()
2345 value.x = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2350 value.y = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2355 value.z = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2362 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2368 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2374 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2402 f32* animationData = NULL; in ParticleVector3RandomAdditiveUpdater() local
2414 animationData = animation.GetAnimationData(); in ParticleVector3RandomAdditiveUpdater()
2451 value.x = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2456 value.y = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2461 value.z = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2468 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2474 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2480 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2586 f32* animationData = NULL; in ParticleTexturePatternUpdater() local
2598 animationData = animation.GetAnimationData(); in ParticleTexturePatternUpdater()
2618 if (animationData != NULL) in ParticleTexturePatternUpdater()
2655 value = (int)animationData[animationDataPos++]; in ParticleTexturePatternUpdater()