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Searched refs:animation (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetAnimRange.mel5 Description: set animation range
113 get default animation range title
127 get unique animation range title
167 add animation range attr
207 // animation range
258 parent animation range
303 create animation range node
340 is animation range
370 delete animation range node
458 connect animation range control
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DNW4C_CreateMenu.mel134 // animation
136 -ann "Set animation range attributes"
139 -ann "Set output frame extension list for texture pattern animation"
DNW4C_ExpDialog.mel670 // animation
816 // animation options
1686 // animation options
2486 // animation
2777 is animation range control node
2848 get animation range target nodes
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp527 ResParticleAnimation animation = vec3Updater.GetParticleAnimation(); in Create() local
528 if (animation.IsValid()) in Create()
530 if (animation.GetAnimationData()) in Create()
1635 ResParticleAnimation animation = floatUpdater.GetParticleAnimation(); in ParticleFloatImmediateUpdater() local
1636 if (animation.IsValid()) in ParticleFloatImmediateUpdater()
1638 animationLength = animation.GetAnimationLength(); in ParticleFloatImmediateUpdater()
1641 animationEnable = animation.GetAnimationEnabled(); in ParticleFloatImmediateUpdater()
1642 animationData = animation.GetAnimationData(); in ParticleFloatImmediateUpdater()
1664 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleFloatImmediateUpdater()
2093 ResParticleAnimation animation = vec2Updater.GetParticleAnimation(); in ParticleVector2ImmediateUpdater() local
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Dgfx_ParticleUtil.cpp739 const ResParticleAnimation& animation = src->GetParticleAnimation(); in DuplicateResParticleUpdater() local
746 animation.ptr(), in DuplicateResParticleUpdater()
755 animation.GetAnimationEnabled(), in DuplicateResParticleUpdater()
765 animation.GetAnimationData(), in DuplicateResParticleUpdater()
773 const ResParticleAnimationOption& option = animation.GetParticleAnimationOption(); in DuplicateResParticleUpdater()
/NW4C-1.3.3/tools/LayoutViewer/
DReadme.txt64 A Button: Play/stop animation.