Lines Matching refs:animation
527 ResParticleAnimation animation = vec3Updater.GetParticleAnimation(); in Create() local
528 if (animation.IsValid()) in Create()
530 if (animation.GetAnimationData()) in Create()
1635 ResParticleAnimation animation = floatUpdater.GetParticleAnimation(); in ParticleFloatImmediateUpdater() local
1636 if (animation.IsValid()) in ParticleFloatImmediateUpdater()
1638 animationLength = animation.GetAnimationLength(); in ParticleFloatImmediateUpdater()
1641 animationEnable = animation.GetAnimationEnabled(); in ParticleFloatImmediateUpdater()
1642 animationData = animation.GetAnimationData(); in ParticleFloatImmediateUpdater()
1664 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleFloatImmediateUpdater()
2093 ResParticleAnimation animation = vec2Updater.GetParticleAnimation(); in ParticleVector2ImmediateUpdater() local
2094 if (animation.IsValid()) in ParticleVector2ImmediateUpdater()
2096 animationLength = animation.GetAnimationLength(); in ParticleVector2ImmediateUpdater()
2098 animationStride = animation.GetAnimationStride(); in ParticleVector2ImmediateUpdater()
2099 animationEnable = animation.GetAnimationEnabled(); in ParticleVector2ImmediateUpdater()
2100 animationData = animation.GetAnimationData(); in ParticleVector2ImmediateUpdater()
2120 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector2ImmediateUpdater()
2195 ResParticleAnimation animation = vec3Updater.GetParticleAnimation(); in ParticleVector3AdditiveUpdater() local
2196 if (animation.IsValid()) in ParticleVector3AdditiveUpdater()
2198 animationLength = animation.GetAnimationLength(); in ParticleVector3AdditiveUpdater()
2200 animationStride = animation.GetAnimationStride(); in ParticleVector3AdditiveUpdater()
2201 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3AdditiveUpdater()
2202 animationData = animation.GetAnimationData(); in ParticleVector3AdditiveUpdater()
2221 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector3AdditiveUpdater()
2301 ResParticleAnimation animation = vec3Updater.GetParticleAnimation(); in ParticleVector3ImmediateUpdater() local
2302 if (animation.IsValid()) in ParticleVector3ImmediateUpdater()
2304 animationLength = animation.GetAnimationLength(); in ParticleVector3ImmediateUpdater()
2306 animationStride = animation.GetAnimationStride(); in ParticleVector3ImmediateUpdater()
2307 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3ImmediateUpdater()
2308 animationData = animation.GetAnimationData(); in ParticleVector3ImmediateUpdater()
2329 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector3ImmediateUpdater()
2407 ResParticleAnimation animation = vec3Updater.GetParticleAnimation(); in ParticleVector3RandomAdditiveUpdater() local
2408 if (animation.IsValid()) in ParticleVector3RandomAdditiveUpdater()
2410 animationLength = animation.GetAnimationLength(); in ParticleVector3RandomAdditiveUpdater()
2412 animationStride = animation.GetAnimationStride(); in ParticleVector3RandomAdditiveUpdater()
2413 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3RandomAdditiveUpdater()
2414 animationData = animation.GetAnimationData(); in ParticleVector3RandomAdditiveUpdater()
2435 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector3RandomAdditiveUpdater()
2591 ResParticleAnimation animation = texUpdater.GetParticleAnimation(); in ParticleTexturePatternUpdater() local
2592 if (animation.IsValid()) in ParticleTexturePatternUpdater()
2594 animationLength = animation.GetAnimationLength(); in ParticleTexturePatternUpdater()
2596 animationStride = animation.GetAnimationStride(); in ParticleTexturePatternUpdater()
2597 animationEnable = animation.GetAnimationEnabled(); in ParticleTexturePatternUpdater()
2598 animationData = animation.GetAnimationData(); in ParticleTexturePatternUpdater()
2620 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleTexturePatternUpdater()