Searched refs:VertexLight (Results 1 – 17 of 17) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_VertexLight.cpp | 31 NW_UT_RUNTIME_TYPEINFO_DEFINITION(VertexLight, Light); 34 VertexLight* 35 VertexLight::DynamicBuilder::Create( in Create() 48 void* memory = allocator->Alloc(sizeof(VertexLight)); in Create() 50 VertexLight* light = new(memory) VertexLight( in Create() 63 VertexLight::DynamicBuilder::GetMemorySize( size_t alignment ) const in GetMemorySize() 72 size += sizeof(VertexLight); in GetMemorySize() 90 VertexLight* 91 VertexLight::Create( in Create() 94 const VertexLight::Description& description, in Create() [all …]
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| D | gfx_LightSet.cpp | 43 void* memoryArray = allocator->Alloc(sizeof(VertexLight*) * m_Description.maxVertexLights); in Create() 77 void* memoryArray = allocator->Alloc(sizeof(VertexLight*) * description.maxVertexLights); in Create()
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| D | gfx_SceneBuilder.cpp | 326 VertexLight::Description description; in BuildSceneObject() 337 … VertexLight::GetMemorySizeInternal(pSize, ResStaticCast<ResVertexLight>(resource), description); in BuildSceneObject() 341 …VertexLight::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResVertexLight>(resource), des… in BuildSceneObject() 346 VertexLight* node = VertexLight::Create( in BuildSceneObject()
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| D | gfx_Light.cpp | 163 NW_ASSERT(ut::IsTypeOf<gfx::VertexLight>(this)); in GetAnimTargetObject() 164 … ResVertexLightData* ptr = static_cast<gfx::VertexLight&>(*this).GetResVertexLight().ptr(); in GetAnimTargetObject()
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| D | gfx_SceneTraverser.cpp | 146 void SceneTraverser::VisitVertexLight(VertexLight* light) in VisitVertexLight()
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| D | gfx_SceneEnvironmentSetting.cpp | 183 …tsBegin(), sceneContext.GetVertexLightsEnd(), SceneObjectCompare<const VertexLight>((*lightIter))); in ResolveReference()
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| D | gfx_RenderContext.cpp | 748 RenderContext::ActivateVertexLight(int index, const VertexLight* light) in ActivateVertexLight()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_VertexLight.h | 34 class VertexLight : public Light 37 NW_DISALLOW_COPY_AND_ASSIGN(VertexLight); 128 VertexLight* Create(os::IAllocator* allocator); 139 VertexLight::Description m_Description; 151 static VertexLight* Create( 154 const VertexLight::Description& description, 242 VertexLight( in VertexLight() function 245 const VertexLight::Description& description) in VertexLight() 254 VertexLight( in VertexLight() function 257 const VertexLight::Description& description) in VertexLight() [all …]
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| D | gfx_LightSet.h | 30 class VertexLight; variable 134 size += sizeof(VertexLight*) * resource.GetLightsCount(); in GetMemorySizeInternal() 201 void SetVertexLight(VertexLight* light) in SetVertexLight()
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| D | gfx_ISceneVisitor.h | 35 class VertexLight; variable 105 virtual void VisitVertexLight(VertexLight* light) = 0;
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| D | gfx_SceneEnvironment.h | 29 class VertexLight; variable 251 void SetVertexLight(VertexLight* light) in SetVertexLight() 267 const VertexLight* GetVertexLight(int index) const in GetVertexLight()
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| D | gfx_SceneTraverser.h | 76 virtual void VisitVertexLight(VertexLight* light);
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| D | gfx_SceneInitializer.h | 97 virtual void VisitVertexLight(VertexLight*) {} in VisitVertexLight() argument
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| D | gfx_SceneContext.h | 31 class VertexLight; variable 57 typedef ut::MoveArray<VertexLight*> VertexLightArray; 602 void PushVertexLight(VertexLight* light) in PushVertexLight() 614 bool TryPushVertexLight(VertexLight* light) in TryPushVertexLight()
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| D | gfx_RenderContext.h | 46 class VertexLight; variable 590 void ActivateVertexLight(int index, const VertexLight* light);
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/ |
| D | OMakefile | 33 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ResourceDemo/VertexLight.cmdl 38 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/VertexLight.cenv
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| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 243 nw::gfx::VertexLight* vertexLight = nw::gfx::VertexLight::DynamicBuilder() in BuildLights()
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