Searched refs:TransformMatrix (Results 1 – 11 of 11) sorted by relevance
102 localTransform.TransformMatrix().GetColumn(1), in Update()126 localTransform.TransformMatrix().GetColumn(1), in Update()172 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateLocalMatrix()252 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateScreenLocalMatrix()
72 const math::MTX34& parentMatrix = parentWorldTransform.TransformMatrix(); in CalculateWorldXsi()85 const math::MTX34& localMatrix = localTransform.TransformMatrix(); in CalculateWorldXsi()86 math::VEC3 localTranslate = localTransform.TransformMatrix().GetColumn(3); in CalculateWorldXsi()
155 const math::MTX34& m = transform->TransformMatrix(); in AdjustZeroRotateMatrix()265 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendRotateMatrix()308 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendRotateQuaternion()353 const math::MTX34& dstMtx = dst->TransformMatrix(); in BlendTranslate()354 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendTranslate()384 math::MTX34 dstMtx = dst->TransformMatrix(); in OverrideTransform()385 const math::MTX34& srcMtx = src->TransformMatrix(); in OverrideTransform()1043 firstRotateMtx = workResult.TransformMatrix(); in GetResult()1183 firstRotateMtx = workResult.TransformMatrix(); in GetResult()1295 firstRotateMtx = workResult.TransformMatrix(); in GetResult()
270 … math::MTX34MultScale(&worldMatrix, &worldTransform->TransformMatrix(), &localTransform->Scale()); in UpdateView()
10 …r32.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\TransformMatrix.vsh -Oobjects\TransformMatri…20 …bjects\gfx_DefaultShader2.obj objects\gfx_DefaultShader3.obj objects\TransformMatrix.obj objects\C…
22 TransformMatrix.vsh
3 // File: TransformMatrix.vsh
35 TransformMatrix.vsh
432 this->SetMatrix( &transForm->TransformMatrix() ); in updateConstrain()
187 const math::MTX34& TransformMatrix() const { return this->m_TransformMatrix; } in TransformMatrix() function