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Searched refs:SceneSystem (Results 1 – 25 of 25) sorted by relevance

/NW4C-1.3.3/include/nw/demo/
Ddemo_GraphicsSystem.h64 class SceneSystem; variable
321 SceneSystem* sceneSystem,
330 SceneSystem* sceneSystem);
337 SceneSystem* sceneSystem);
536 class SceneSystem
594 static SceneSystem* Create(
634 SceneSystem() in SceneSystem() function
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp346 SceneSystem* sceneSystem, in SetSceneEnvironmentSettings()
367 SceneSystem* sceneSystem in SetEnvironment()
405 SceneSystem* sceneSystem in SubmitView()
972 SceneSystem*
973 SceneSystem::Create( in Create()
978 void* memory = allocator->Alloc(sizeof(SceneSystem)); in Create()
979 SceneSystem* sceneSystem = new(memory) SceneSystem(); in Create()
1034 SceneSystem::Destroy() in Destroy()
1046 this->~SceneSystem(); in Destroy()
1052 SceneSystem::InitializeScene(gfx::SceneNode* sceneRoot) in InitializeScene()
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/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp53 nw::demo::SceneSystem* s_SceneSystem = NULL;
110 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
112 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp49 nw::demo::SceneSystem* s_SceneSystem = NULL;
108 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
109 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp47 nw::demo::SceneSystem* s_SceneSystem = NULL;
105 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp57 nw::demo::SceneSystem* s_SceneSystem = NULL;
116 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
117 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp49 nw::demo::SceneSystem* s_SceneSystem = NULL;
108 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
110 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp47 nw::demo::SceneSystem* s_SceneSystem = NULL;
105 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp54 nw::demo::SceneSystem* s_SceneSystem = NULL;
123 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
125 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp47 nw::demo::SceneSystem* s_SceneSystem = NULL;
105 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp47 nw::demo::SceneSystem* s_SceneSystem = NULL;
103 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
104 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp61 nw::demo::SceneSystem* s_SceneSystem = NULL;
128 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
130 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp57 nw::demo::SceneSystem* s_SceneSystem = NULL;
124 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
126 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp54 nw::demo::SceneSystem* s_SceneSystem = NULL;
123 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
124 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp104 nw::demo::SceneSystem* s_SceneSystem = NULL;
159 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
161 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp51 nw::demo::SceneSystem* s_SceneSystem = NULL;
105 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp61 nw::demo::SceneSystem* s_SceneSystem = NULL;
129 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp68 nw::demo::SceneSystem* s_SceneSystem = NULL;
134 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
135 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp67 nw::demo::SceneSystem* s_SceneSystem = NULL;
137 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
139 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp60 nw::demo::SceneSystem* s_SceneSystem = NULL;
151 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
156 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp134 nw::demo::SceneSystem* s_SceneSystem = NULL;
212 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
214 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp65 nw::demo::SceneSystem* s_SceneSystem = NULL;
173 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
174 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp57 nw::demo::SceneSystem* s_SceneSystem = NULL;
329 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
330 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp301 nw::demo::SceneSystem* s_SceneSystem = NULL;
393 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
394 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp303 nw::demo::SceneSystem* s_SceneSystem = NULL;
400 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
401 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()