| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneObject.h | 43 class SceneObject : public GfxObject 46 NW_DISALLOW_COPY_AND_ASSIGN(SceneObject); 81 SceneObject(os::IAllocator* allocator, ResSceneObject resObj) in SceneObject() function 87 virtual ~SceneObject() {} in ~SceneObject()
|
| D | gfx_SceneBuilder.h | 41 m_MaxChildren(SceneObject::DEFAULT_MAX_CHILDREN), in SceneBuilder() 42 m_MaxCallbacks(SceneObject::DEFAULT_MAX_CALLBACKS), in SceneBuilder() 125 SceneObject* CreateObject(os::IAllocator* allocator, os::IAllocator* deviceAllocator); 137 SceneObject* CreateTree(os::IAllocator* allocator, os::IAllocator* deviceAllocator); 236 SceneObject* BuildSceneObject(
|
| D | gfx_SceneEnvironmentSetting.h | 36 class SceneEnvironmentSetting : public SceneObject 293 : SceneObject(allocator, resSetting) in SceneEnvironmentSetting()
|
| D | gfx_Skeleton.h | 42 class Skeleton : public SceneObject 417 SceneObject(allocator, resource), in Skeleton()
|
| D | gfx_SceneNode.h | 40 class SceneNode : public SceneObject 569 : SceneObject(allocator, resObj), in SceneNode()
|
| D | gfx_Material.h | 37 class Material : public SceneObject
|
| D | gfx_ParticleShape.h | 41 class ParticleShape : public SceneObject
|
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 41 SceneObject* 51 …SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, false,… in CreateObject() 57 SceneObject* 67 …SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, true, … in CreateTree() 73 SceneObject* 89 SceneObject* object = 0; in BuildSceneObject() 562 …SceneObject* child = BuildSceneObject(NULL, NULL, parent, *i, allocator, deviceAllocator, true, fa… in BuildChildren()
|
| D | gfx_SceneObject.cpp | 40 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(SceneObject);
|
| D | gfx_Skeleton.cpp | 28 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Skeleton, SceneObject);
|
| D | gfx_SceneNode.cpp | 30 NW_UT_RUNTIME_TYPEINFO_DEFINITION(SceneNode, SceneObject);
|
| D | gfx_SceneEnvironmentSetting.cpp | 28 NW_UT_RUNTIME_TYPEINFO_DEFINITION(SceneEnvironmentSetting, SceneObject);
|
| D | gfx_ParticleShape.cpp | 33 NW_UT_RUNTIME_TYPEINFO_DEFINITION(ParticleShape, SceneObject); 649 : SceneObject(allocator, resObj), in ParticleShape()
|
| D | gfx_Material.cpp | 40 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Material, SceneObject); 48 : SceneObject( in Material()
|
| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Utility.h | 376 static nw::gfx::SceneObject* FindObjectByName( in FindObjectByName() 382 nw::gfx::SceneObject* targetObject = NULL; in FindObjectByName() 491 nw::gfx::SceneObject* object, in BindAnimation() 577 nw::gfx::SceneObject* object, in BindAnimationBlender() 650 nw::gfx::SceneObject* targetObject = FindObjectByName(objects, objectName); in BindAnimationByName() 693 nw::gfx::SceneObject* object, 763 nw::gfx::SceneObject* object,
|
| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 240 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate() 254 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate() 312 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle() 329 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle()
|
| D | demo_Utility.cpp | 424 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() 469 nw::gfx::SceneObject* object, in GetAnimGroup() 558 nw::gfx::SceneObject* object, in BindAnimationObject()
|
| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 473 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment() 554 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment() 591 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateCamera()
|
| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 116 nw::ut::FixedSizeArray<nw::gfx::SceneObject*, ANIMATION_TARGETS_COUNT> s_AnimTargets; 387 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() 416 nw::gfx::SceneObject* targetObject; in BuildAnimations()
|
| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 244 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
|
| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 96 nw::ut::FixedSizeArray<nw::gfx::SceneObject*, ANIMATION_TARGETS_COUNT> s_AnimTargets; 626 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
|
| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 378 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
|
| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 431 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
|
| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 281 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
|
| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 368 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in InitializeScenes()
|