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Searched refs:SceneObject (Results 1 – 25 of 36) sorted by relevance

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/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneObject.h43 class SceneObject : public GfxObject
46 NW_DISALLOW_COPY_AND_ASSIGN(SceneObject);
81 SceneObject(os::IAllocator* allocator, ResSceneObject resObj) in SceneObject() function
87 virtual ~SceneObject() {} in ~SceneObject()
Dgfx_SceneBuilder.h41 m_MaxChildren(SceneObject::DEFAULT_MAX_CHILDREN), in SceneBuilder()
42 m_MaxCallbacks(SceneObject::DEFAULT_MAX_CALLBACKS), in SceneBuilder()
125 SceneObject* CreateObject(os::IAllocator* allocator, os::IAllocator* deviceAllocator);
137 SceneObject* CreateTree(os::IAllocator* allocator, os::IAllocator* deviceAllocator);
236 SceneObject* BuildSceneObject(
Dgfx_SceneEnvironmentSetting.h36 class SceneEnvironmentSetting : public SceneObject
293 : SceneObject(allocator, resSetting) in SceneEnvironmentSetting()
Dgfx_Skeleton.h42 class Skeleton : public SceneObject
417 SceneObject(allocator, resource), in Skeleton()
Dgfx_SceneNode.h40 class SceneNode : public SceneObject
569 : SceneObject(allocator, resObj), in SceneNode()
Dgfx_Material.h37 class Material : public SceneObject
Dgfx_ParticleShape.h41 class ParticleShape : public SceneObject
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp41 SceneObject*
51SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, false,… in CreateObject()
57 SceneObject*
67SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, true, … in CreateTree()
73 SceneObject*
89 SceneObject* object = 0; in BuildSceneObject()
562SceneObject* child = BuildSceneObject(NULL, NULL, parent, *i, allocator, deviceAllocator, true, fa… in BuildChildren()
Dgfx_SceneObject.cpp40 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(SceneObject);
Dgfx_Skeleton.cpp28 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Skeleton, SceneObject);
Dgfx_SceneNode.cpp30 NW_UT_RUNTIME_TYPEINFO_DEFINITION(SceneNode, SceneObject);
Dgfx_SceneEnvironmentSetting.cpp28 NW_UT_RUNTIME_TYPEINFO_DEFINITION(SceneEnvironmentSetting, SceneObject);
Dgfx_ParticleShape.cpp33 NW_UT_RUNTIME_TYPEINFO_DEFINITION(ParticleShape, SceneObject);
649 : SceneObject(allocator, resObj), in ParticleShape()
Dgfx_Material.cpp40 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Material, SceneObject);
48 : SceneObject( in Material()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h376 static nw::gfx::SceneObject* FindObjectByName( in FindObjectByName()
382 nw::gfx::SceneObject* targetObject = NULL; in FindObjectByName()
491 nw::gfx::SceneObject* object, in BindAnimation()
577 nw::gfx::SceneObject* object, in BindAnimationBlender()
650 nw::gfx::SceneObject* targetObject = FindObjectByName(objects, objectName); in BindAnimationByName()
693 nw::gfx::SceneObject* object,
763 nw::gfx::SceneObject* object,
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Particle.cpp240 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate()
254 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate()
312 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle()
329 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle()
Ddemo_Utility.cpp424 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
469 nw::gfx::SceneObject* object, in GetAnimGroup()
558 nw::gfx::SceneObject* object, in BindAnimationObject()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp473 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment()
554 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment()
591 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateCamera()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp116 nw::ut::FixedSizeArray<nw::gfx::SceneObject*, ANIMATION_TARGETS_COUNT> s_AnimTargets;
387 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
416 nw::gfx::SceneObject* targetObject; in BuildAnimations()
/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp244 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp96 nw::ut::FixedSizeArray<nw::gfx::SceneObject*, ANIMATION_TARGETS_COUNT> s_AnimTargets;
626 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp378 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp431 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp281 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp368 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in InitializeScenes()

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