| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneUpdater.h | 31 class SceneContext; variable 129 virtual void UpdateAll(SceneContext* sceneContext); 135 void UpdateTransformNode(SceneContext* sceneContext) const; 143 void UpdateSkeletalModel(SceneContext* sceneContext) const; 149 void UpdateAnim(SceneContext* sceneContext) const; 157 …void EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing)… 175 SceneContext* sceneContext, 193 SceneContext* sceneContext, 213 SceneContext* sceneContext,
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| D | gfx_ISceneUpdater.h | 27 class SceneContext; variable 90 virtual void UpdateAll(SceneContext* sceneContext) = 0; 111 SceneContext* sceneContext, 129 SceneContext* sceneContext, 149 SceneContext* sceneContext,
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| D | gfx_ParticleSceneUpdater.h | 29 class SceneContext; variable 82 SceneContext* sceneContext, 89 virtual void SwapBuffer(SceneContext* /*sceneContext*/) {} in SwapBuffer() argument
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| D | gfx_SceneTraverser.h | 26 class SceneContext; variable 58 void Begin(SceneContext* sceneContext); 91 SceneContext* m_SceneContext;
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| D | gfx_SceneContext.h | 89 class SceneContext : public GfxObject 92 NW_DISALLOW_COPY_AND_ASSIGN(SceneContext); 223 SceneContext* Create(os::IAllocator* allocator); 1169 SceneContext( in SceneContext() function 1201 virtual ~SceneContext() {} in ~SceneContext()
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| D | gfx_SceneNode.h | 33 class SceneContext; variable 72 typedef ut::Signal2<void, SceneNode*, SceneContext*> UpdateSignal; 300 SceneContext* sceneContext) in UpdateTransform()
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| D | gfx_TransformNode.h | 42 typedef ut::Signal2<void, TransformNode*, SceneContext*> CalculateMatrixSignal; 227 SceneContext* sceneContext);
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| D | gfx_SceneEnvironmentSetting.h | 141 void ResolveReference(const SceneContext& sceneContext);
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| D | gfx_SceneUpdateHelper.h | 166 SceneContext* sceneContext, in SubmitView()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 43 class SceneContext; variable 563 : maxSceneNodes(gfx::SceneContext::DEFAULT_MAX_SCENE_NODES), in Description() 564 maxModels(gfx::SceneContext::DEFAULT_MAX_MODELS), in Description() 565 maxSkeletalModels(gfx::SceneContext::DEFAULT_MAX_SKELETAL_MODELS), in Description() 566 maxCameras(gfx::SceneContext::DEFAULT_MAX_CAMERAS), in Description() 567 maxLights(gfx::SceneContext::DEFAULT_MAX_LIGHTS), in Description() 568 maxFragmentLights(gfx::SceneContext::DEFAULT_MAX_FRAGMENT_LIGHTS), in Description() 569 maxVertexLights(gfx::SceneContext::DEFAULT_MAX_VERTEX_LIGHTS), in Description() 570 maxHemiSphereLights(gfx::SceneContext::DEFAULT_MAX_HEMISPHERE_LIGHTS), in Description() 571 maxAmbientLights(gfx::SceneContext::DEFAULT_MAX_AMBIENT_LIGHTS), in Description() [all …]
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 71 SceneUpdater::UpdateAll(SceneContext* sceneContext) in UpdateAll() 87 SceneContext* sceneContext, in SubmitView() 111 SceneContext* sceneContext, in SubmitView() 136 SceneContext* sceneContext, in SubmitView() 158 SceneUpdater::UpdateTransformNode(SceneContext* sceneContext) const in UpdateTransformNode() 176 SceneUpdater::UpdateSkeletalModel(SceneContext* sceneContext) const in UpdateSkeletalModel() 201 SceneUpdater::UpdateAnim(SceneContext* sceneContext) const in UpdateAnim() 213 SceneUpdater::EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming… in EvaluateAnim()
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| D | gfx_SceneContext.cpp | 26 SceneContext* 27 SceneContext::Builder::Create( in Create() 66 void* memory = allocator->Alloc(sizeof(SceneContext)); in Create() 69 SceneContext* context = new(memory) SceneContext( in Create()
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| D | gfx_ParticleSceneUpdater.cpp | 58 SceneContext* sceneContext, in UpdateNode()
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| D | gfx_SceneTraverser.cpp | 56 void SceneTraverser::Begin(SceneContext* sceneContext) in Begin()
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| D | gfx_TransformNode.cpp | 183 SceneContext* sceneContext) in UpdateTransform()
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| D | gfx_SceneEnvironmentSetting.cpp | 97 SceneEnvironmentSetting::ResolveReference(const SceneContext& sceneContext) in ResolveReference()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 68 m_SceneContext = nw::gfx::SceneContext::Builder() in SmSceneCtrl() 231 … nw::gfx::SceneContext::SceneNodeArray::iterator end = m_SceneContext->GetSceneNodesEnd(); in OutputLog() 232 …for (nw::gfx::SceneContext::SceneNodeArray::iterator i = m_SceneContext->GetSceneNodesBegin(); i !… in OutputLog() 242 nw::gfx::SceneContext::ModelArray::iterator end = m_SceneContext->GetModelsEnd(); in OutputLog() 243 … for (nw::gfx::SceneContext::ModelArray::iterator i = m_SceneContext->GetModelsBegin(); i != end;) in OutputLog() 253 … nw::gfx::SceneContext::ParticleModelArray::iterator end = m_SceneContext->GetParticleModelEnd(); in OutputLog() 254 …for (nw::gfx::SceneContext::ParticleModelArray::iterator i = m_SceneContext->GetParticleModelBegin… in OutputLog() 264 … nw::gfx::SceneContext::ParticleSetArray::iterator end = m_SceneContext->GetParticleSetEnd(); in OutputLog() 265 …for (nw::gfx::SceneContext::ParticleSetArray::iterator i = m_SceneContext->GetParticleSetBegin(); … in OutputLog()
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmSceneCtrl.h | 64 nw::gfx::SceneContext* GetSceneContext() { return m_SceneContext; } in GetSceneContext() 71 nw::gfx::SceneContext* m_SceneContext;
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 351 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings() 373 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment() 411 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SubmitView() 981 sceneSystem->m_SceneContext = gfx::SceneContext::Builder() in Create()
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 393 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() 423 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle() 474 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation()
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| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 176 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 184 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 567 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 897 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 963 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
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