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Searched refs:SceneContext (Results 1 – 25 of 25) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneUpdater.h31 class SceneContext; variable
129 virtual void UpdateAll(SceneContext* sceneContext);
135 void UpdateTransformNode(SceneContext* sceneContext) const;
143 void UpdateSkeletalModel(SceneContext* sceneContext) const;
149 void UpdateAnim(SceneContext* sceneContext) const;
157 …void EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing)…
175 SceneContext* sceneContext,
193 SceneContext* sceneContext,
213 SceneContext* sceneContext,
Dgfx_ISceneUpdater.h27 class SceneContext; variable
90 virtual void UpdateAll(SceneContext* sceneContext) = 0;
111 SceneContext* sceneContext,
129 SceneContext* sceneContext,
149 SceneContext* sceneContext,
Dgfx_ParticleSceneUpdater.h29 class SceneContext; variable
82 SceneContext* sceneContext,
89 virtual void SwapBuffer(SceneContext* /*sceneContext*/) {} in SwapBuffer() argument
Dgfx_SceneTraverser.h26 class SceneContext; variable
58 void Begin(SceneContext* sceneContext);
91 SceneContext* m_SceneContext;
Dgfx_SceneContext.h89 class SceneContext : public GfxObject
92 NW_DISALLOW_COPY_AND_ASSIGN(SceneContext);
223 SceneContext* Create(os::IAllocator* allocator);
1169 SceneContext( in SceneContext() function
1201 virtual ~SceneContext() {} in ~SceneContext()
Dgfx_SceneNode.h33 class SceneContext; variable
72 typedef ut::Signal2<void, SceneNode*, SceneContext*> UpdateSignal;
300 SceneContext* sceneContext) in UpdateTransform()
Dgfx_TransformNode.h42 typedef ut::Signal2<void, TransformNode*, SceneContext*> CalculateMatrixSignal;
227 SceneContext* sceneContext);
Dgfx_SceneEnvironmentSetting.h141 void ResolveReference(const SceneContext& sceneContext);
Dgfx_SceneUpdateHelper.h166 SceneContext* sceneContext, in SubmitView()
/NW4C-1.3.3/include/nw/demo/
Ddemo_GraphicsSystem.h43 class SceneContext; variable
563 : maxSceneNodes(gfx::SceneContext::DEFAULT_MAX_SCENE_NODES), in Description()
564 maxModels(gfx::SceneContext::DEFAULT_MAX_MODELS), in Description()
565 maxSkeletalModels(gfx::SceneContext::DEFAULT_MAX_SKELETAL_MODELS), in Description()
566 maxCameras(gfx::SceneContext::DEFAULT_MAX_CAMERAS), in Description()
567 maxLights(gfx::SceneContext::DEFAULT_MAX_LIGHTS), in Description()
568 maxFragmentLights(gfx::SceneContext::DEFAULT_MAX_FRAGMENT_LIGHTS), in Description()
569 maxVertexLights(gfx::SceneContext::DEFAULT_MAX_VERTEX_LIGHTS), in Description()
570 maxHemiSphereLights(gfx::SceneContext::DEFAULT_MAX_HEMISPHERE_LIGHTS), in Description()
571 maxAmbientLights(gfx::SceneContext::DEFAULT_MAX_AMBIENT_LIGHTS), in Description()
[all …]
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp71 SceneUpdater::UpdateAll(SceneContext* sceneContext) in UpdateAll()
87 SceneContext* sceneContext, in SubmitView()
111 SceneContext* sceneContext, in SubmitView()
136 SceneContext* sceneContext, in SubmitView()
158 SceneUpdater::UpdateTransformNode(SceneContext* sceneContext) const in UpdateTransformNode()
176 SceneUpdater::UpdateSkeletalModel(SceneContext* sceneContext) const in UpdateSkeletalModel()
201 SceneUpdater::UpdateAnim(SceneContext* sceneContext) const in UpdateAnim()
213 SceneUpdater::EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming… in EvaluateAnim()
Dgfx_SceneContext.cpp26 SceneContext*
27 SceneContext::Builder::Create( in Create()
66 void* memory = allocator->Alloc(sizeof(SceneContext)); in Create()
69 SceneContext* context = new(memory) SceneContext( in Create()
Dgfx_ParticleSceneUpdater.cpp58 SceneContext* sceneContext, in UpdateNode()
Dgfx_SceneTraverser.cpp56 void SceneTraverser::Begin(SceneContext* sceneContext) in Begin()
Dgfx_TransformNode.cpp183 SceneContext* sceneContext) in UpdateTransform()
Dgfx_SceneEnvironmentSetting.cpp97 SceneEnvironmentSetting::ResolveReference(const SceneContext& sceneContext) in ResolveReference()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp68 m_SceneContext = nw::gfx::SceneContext::Builder() in SmSceneCtrl()
231 … nw::gfx::SceneContext::SceneNodeArray::iterator end = m_SceneContext->GetSceneNodesEnd(); in OutputLog()
232 …for (nw::gfx::SceneContext::SceneNodeArray::iterator i = m_SceneContext->GetSceneNodesBegin(); i !… in OutputLog()
242 nw::gfx::SceneContext::ModelArray::iterator end = m_SceneContext->GetModelsEnd(); in OutputLog()
243 … for (nw::gfx::SceneContext::ModelArray::iterator i = m_SceneContext->GetModelsBegin(); i != end;) in OutputLog()
253 … nw::gfx::SceneContext::ParticleModelArray::iterator end = m_SceneContext->GetParticleModelEnd(); in OutputLog()
254 …for (nw::gfx::SceneContext::ParticleModelArray::iterator i = m_SceneContext->GetParticleModelBegin… in OutputLog()
264 … nw::gfx::SceneContext::ParticleSetArray::iterator end = m_SceneContext->GetParticleSetEnd(); in OutputLog()
265 …for (nw::gfx::SceneContext::ParticleSetArray::iterator i = m_SceneContext->GetParticleSetBegin(); … in OutputLog()
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmSceneCtrl.h64 nw::gfx::SceneContext* GetSceneContext() { return m_SceneContext; } in GetSceneContext()
71 nw::gfx::SceneContext* m_SceneContext;
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp351 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings()
373 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment()
411 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SubmitView()
981 sceneSystem->m_SceneContext = gfx::SceneContext::Builder() in Create()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp393 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
423 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle()
474 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation()
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp176 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp184 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp567 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp897 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp963 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()