| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResLookupTable.cpp | 26 typedef Result (*SetupFunc)(ResLookupTable resLut); 31 static Result ResImageLut_Setup(ResLookupTable resLut); 32 static Result ResReferenceLut_Setup(ResLookupTable resLut); 47 static Result 50 Result result = RESOURCE_RESULT_OK; in ResImageLut_Setup() 59 static Result 62 Result result = RESOURCE_RESULT_OK; in ResReferenceLut_Setup() 90 Result 95 Result result = RESOURCE_RESULT_OK; in Setup() 142 Result [all …]
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| D | gfx_ResFragmentShader.cpp | 27 Result 32 Result result = RESOURCE_RESULT_OK; in Setup() 47 Result 53 Result result = RESOURCE_RESULT_OK; in Setup() 60 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 75 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 90 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 105 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 120 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 135 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
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| D | gfx_ResLight.cpp | 27 Result 32 Result result = RESOURCE_RESULT_OK; in Setup() 41 Result distanceResult = SetupReferenceLut(referenceDistanceSampler, graphicsFile); in Setup() 62 Result angleResult = SetupReferenceLut(referenceAngleSampler, graphicsFile); in Setup()
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| D | gfx_ResFog.cpp | 27 Result 32 Result result = RESOURCE_RESULT_OK; in Setup() 37 Result referenceResult = SetupReferenceLut(refLut, graphicsFile); in Setup()
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| D | gfx_ResShader.cpp | 29 typedef Result (*SetupFunc)(os::IAllocator* allocator, ResShader resShader); 31 static Result ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader); 32 static Result ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader); 98 Result 105 Result result = RESOURCE_RESULT_OK; in Setup() 126 static Result 129 Result result = RESOURCE_RESULT_OK; in ResBinaryShader_Setup() 207 static Result 210 Result result = RESOURCE_RESULT_OK; in ResReferenceShader_Setup() 271 Result [all …]
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| D | gfx_ResMaterial.cpp | 26 static Result 30 Result 38 Result result = RESOURCE_RESULT_OK; in Setup() 57 Result resultFragmentShader = resFragmentShader.Setup(allocator, graphicsFile); in Setup() 109 Result 112 Result result = RESOURCE_RESULT_OK; in SetupTextures() 230 static Result SetupTextureCoordinators(ResMaterial resMaterial) in SetupTextureCoordinators() 232 Result result = RESOURCE_RESULT_OK; in SetupTextureCoordinators() 330 Result 337 Result result = RESOURCE_RESULT_OK; in SetupShader() [all …]
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| D | gfx_ResTextureMapper.cpp | 27 typedef Result (*SetupFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphi… 32 static Result ResPixelBasedTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* a… 33 static Result ResProceduralTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* a… 43 static Result SetupTexture( 126 static Result 133 Result result = SetupTexture(allocator, resTexture, graphicsFile); in ResPixelBasedTextureMapper_Setup() 167 static Result 442 Result 449 Result result = RESOURCE_RESULT_OK; in Setup() 605 static Result SetupTexture( in SetupTexture() [all …]
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| D | gfx_ResUtil.cpp | 26 Result 29 Result result = RESOURCE_RESULT_OK; in SetupReferenceLut() 41 result |= Result::MASK_FAIL_BIT; in SetupReferenceLut()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneNode.cpp | 46 Result result = node->Initialize(allocator); in Create() 73 Result result = node->Initialize(allocator); in Create() 96 Result 99 Result result = INITIALIZE_RESULT_OK; in CreateAnimBinding() 140 result |= Result::MASK_FAIL_BIT; in CreateAnimBinding() 151 Result 154 Result result = INITIALIZE_RESULT_OK; in CreateChildren() 169 result |= Result::MASK_FAIL_BIT; in CreateChildren() 185 Result 188 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks() [all …]
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| D | gfx_Model.cpp | 56 Result result = node->Initialize(allocator); in Create() 69 Result 72 Result result = INITIALIZE_RESULT_OK; in Initialize() 225 Result 228 Result result = INITIALIZE_RESULT_OK; in CreateAnimGroups() 263 result |= Result::MASK_FAIL_BIT; in CreateAnimGroups() 301 Result 304 Result result = INITIALIZE_RESULT_OK; in CreateMaterials() 319 result |= Result::MASK_FAIL_BIT; in CreateMaterials() 343 result |= Result::MASK_FAIL_BIT; in CreateMaterials() [all …]
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| D | gfx_Material.cpp | 88 Result result = material->Initialize(allocator); in Create() 273 Result 276 Result result = INITIALIZE_RESULT_OK; in CreateBuffers() 286 result |= Result::MASK_FAIL_BIT; in CreateBuffers() 296 … ::std::pair<ResMaterial, Result> copyResult = this->CopyResMaterial(allocator, bufferOption); in CreateBuffers() 305 result |= Result::MASK_FAIL_BIT; in CreateBuffers() 314 ::std::pair<ResMaterial, Result> 319 Result result = INITIALIZE_RESULT_OK; in CopyResMaterial() 326 result |= Result::MASK_FAIL_BIT; in CopyResMaterial() 373 result |= Result::MASK_FAIL_BIT; in CopyResMaterial() [all …]
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| D | gfx_TransformNode.cpp | 70 Result result = node->Initialize(allocator); in Create() 98 Result result = node->Initialize(allocator); in Create() 112 Result 115 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks() 139 result |= Result::MASK_FAIL_BIT; in CreateCallbacks() 232 Result 235 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_AmbientLight.cpp | 52 Result result = light->Initialize(allocator); in Create() 109 Result result = light->Initialize(allocator); in Create() 189 Result 192 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() 207 Result 210 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_HemiSphereLight.cpp | 54 Result result = light->Initialize(allocator); in Create() 111 Result result = light->Initialize(allocator); in Create() 190 Result 193 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() 208 Result 211 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_VertexLight.cpp | 55 Result result = light->Initialize(allocator); in Create() 112 Result result = light->Initialize(allocator); in Create() 208 Result 211 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() 226 Result 229 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_SkeletalModel.cpp | 88 Result result = model->Initialize(allocator); in Create() 131 Result 134 Result result = INITIALIZE_RESULT_OK; in CreateSkeletalAnimGroup() 168 result |= Result::MASK_FAIL_BIT; in CreateSkeletalAnimGroup() 232 Result 235 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_FragmentLight.cpp | 54 Result result = light->Initialize(allocator); in Create() 114 Result result = light->Initialize(allocator); in Create() 242 Result 245 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() 260 Result 263 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_AnimObject.cpp | 163 Result AnimGroup::Initialize(bool useOriginalValue) in Initialize() 165 Result result = INITIALIZE_RESULT_OK; in Initialize() 175 result |= Result::MASK_FAIL_BIT; in Initialize() 194 result |= Result::MASK_FAIL_BIT; in Initialize() 206 result |= Result::MASK_FAIL_BIT; in Initialize() 218 result |= Result::MASK_FAIL_BIT; in Initialize() 231 result |= Result::MASK_FAIL_BIT; in Initialize() 261 Result 315 return Result(BIND_RESULT_OK); in TryBind() 321 return Result(BIND_RESULT_NO_MEMBER_BOUND | Result::MASK_FAIL_BIT); in TryBind() [all …]
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| D | gfx_Fog.cpp | 53 Result result = fog->Initialize(allocator); in Create() 125 Result result = fog->Initialize(allocator); in Create() 383 Result 386 Result result = INITIALIZE_RESULT_OK; in Initialize() 400 result |= Result::MASK_FAIL_BIT; in Initialize() 414 Result 417 Result result = INITIALIZE_RESULT_OK; in CreateAnimGroup() 441 result |= Result::MASK_FAIL_BIT; in CreateAnimGroup() 455 Result 458 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue()
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| D | gfx_ParticleModel.cpp | 147 Result result = node->Initialize(mainAllocator); in Create() 252 Result 255 Result result = INITIALIZE_RESULT_OK; in Initialize() 265 result |= Result::MASK_FAIL_BIT; in Initialize() 282 result |= Result::MASK_FAIL_BIT; in Initialize()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Common.h | 63 Result result = exp; \ 76 class Result 78 typedef Result self_type; //!< 自分の型です。 81 Result() : m_Code(0) in Result() function 84 Result(u32 code) : m_Code(code) in Result() function
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| D | gfx_AnimObject.h | 174 Result result = animGroup->Initialize(m_UseOriginalValue); in Create() 355 Result Initialize(bool useOriginalValue); 426 virtual Result TryBind(AnimGroup* animGroup) = 0; 596 Result result = animBinding->Initialize(m_MaxAnimGroups, m_MaxAnimObjectsPerGroup); in Create() 813 Result Initialize(int maxAnimGroups, int maxAnimObjects) in Initialize() 818 Result result = INITIALIZE_RESULT_OK; in Initialize() 824 result |= Result::MASK_FAIL_BIT; in Initialize() 834 result |= Result::MASK_FAIL_BIT; in Initialize() 921 virtual Result TryBind(AnimGroup* animGroup); 1166 virtual Result Initialize( in Initialize() [all …]
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| D | gfx_Material.h | 287 Result Initialize(os::IAllocator* allocator); 294 Result CreateBuffers(os::IAllocator* allocator); 304 ::std::pair<ResMaterial, Result> CopyResMaterial( 342 ::std::pair<ResFragmentLightingTable, Result> CopyResFragmentLightingTable( 352 ::std::pair<ResLightingLookupTable, Result> CopyResLightingLookupTable(
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| D | gfx_CommandUtil.h | 1437 Result 1442 return Result(RESULT_OUT_OF_MEMORY); in ForwardCommand() 1447 return Result(RESULT_OK); in ForwardCommand() 1458 Result 1467 return Result(RESULT_OUT_OF_MEMORY); in PutCommand() 1474 return Result(RESULT_OK); in PutCommand() 1486 Result 1495 return Result(RESULT_OUT_OF_MEMORY); in PutCommand() 1555 NW_INLINE Result 1562 return Result(CommandBufferInfo::RESULT_OUT_OF_MEMORY); [all …]
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResUtil.h | 22 class Result; variable 35 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile);
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