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/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResLookupTable.cpp26 typedef Result (*SetupFunc)(ResLookupTable resLut);
31 static Result ResImageLut_Setup(ResLookupTable resLut);
32 static Result ResReferenceLut_Setup(ResLookupTable resLut);
47 static Result
50 Result result = RESOURCE_RESULT_OK; in ResImageLut_Setup()
59 static Result
62 Result result = RESOURCE_RESULT_OK; in ResReferenceLut_Setup()
90 Result
95 Result result = RESOURCE_RESULT_OK; in Setup()
142 Result
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Dgfx_ResFragmentShader.cpp27 Result
32 Result result = RESOURCE_RESULT_OK; in Setup()
47 Result
53 Result result = RESOURCE_RESULT_OK; in Setup()
60 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
75 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
90 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
105 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
120 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
135 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
Dgfx_ResLight.cpp27 Result
32 Result result = RESOURCE_RESULT_OK; in Setup()
41 Result distanceResult = SetupReferenceLut(referenceDistanceSampler, graphicsFile); in Setup()
62 Result angleResult = SetupReferenceLut(referenceAngleSampler, graphicsFile); in Setup()
Dgfx_ResFog.cpp27 Result
32 Result result = RESOURCE_RESULT_OK; in Setup()
37 Result referenceResult = SetupReferenceLut(refLut, graphicsFile); in Setup()
Dgfx_ResShader.cpp29 typedef Result (*SetupFunc)(os::IAllocator* allocator, ResShader resShader);
31 static Result ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader);
32 static Result ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader);
98 Result
105 Result result = RESOURCE_RESULT_OK; in Setup()
126 static Result
129 Result result = RESOURCE_RESULT_OK; in ResBinaryShader_Setup()
207 static Result
210 Result result = RESOURCE_RESULT_OK; in ResReferenceShader_Setup()
271 Result
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Dgfx_ResMaterial.cpp26 static Result
30 Result
38 Result result = RESOURCE_RESULT_OK; in Setup()
57 Result resultFragmentShader = resFragmentShader.Setup(allocator, graphicsFile); in Setup()
109 Result
112 Result result = RESOURCE_RESULT_OK; in SetupTextures()
230 static Result SetupTextureCoordinators(ResMaterial resMaterial) in SetupTextureCoordinators()
232 Result result = RESOURCE_RESULT_OK; in SetupTextureCoordinators()
330 Result
337 Result result = RESOURCE_RESULT_OK; in SetupShader()
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Dgfx_ResTextureMapper.cpp27 typedef Result (*SetupFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphi…
32 static Result ResPixelBasedTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* a…
33 static Result ResProceduralTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* a…
43 static Result SetupTexture(
126 static Result
133 Result result = SetupTexture(allocator, resTexture, graphicsFile); in ResPixelBasedTextureMapper_Setup()
167 static Result
442 Result
449 Result result = RESOURCE_RESULT_OK; in Setup()
605 static Result SetupTexture( in SetupTexture()
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Dgfx_ResUtil.cpp26 Result
29 Result result = RESOURCE_RESULT_OK; in SetupReferenceLut()
41 result |= Result::MASK_FAIL_BIT; in SetupReferenceLut()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp46 Result result = node->Initialize(allocator); in Create()
73 Result result = node->Initialize(allocator); in Create()
96 Result
99 Result result = INITIALIZE_RESULT_OK; in CreateAnimBinding()
140 result |= Result::MASK_FAIL_BIT; in CreateAnimBinding()
151 Result
154 Result result = INITIALIZE_RESULT_OK; in CreateChildren()
169 result |= Result::MASK_FAIL_BIT; in CreateChildren()
185 Result
188 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks()
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Dgfx_Model.cpp56 Result result = node->Initialize(allocator); in Create()
69 Result
72 Result result = INITIALIZE_RESULT_OK; in Initialize()
225 Result
228 Result result = INITIALIZE_RESULT_OK; in CreateAnimGroups()
263 result |= Result::MASK_FAIL_BIT; in CreateAnimGroups()
301 Result
304 Result result = INITIALIZE_RESULT_OK; in CreateMaterials()
319 result |= Result::MASK_FAIL_BIT; in CreateMaterials()
343 result |= Result::MASK_FAIL_BIT; in CreateMaterials()
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Dgfx_Material.cpp88 Result result = material->Initialize(allocator); in Create()
273 Result
276 Result result = INITIALIZE_RESULT_OK; in CreateBuffers()
286 result |= Result::MASK_FAIL_BIT; in CreateBuffers()
296 … ::std::pair<ResMaterial, Result> copyResult = this->CopyResMaterial(allocator, bufferOption); in CreateBuffers()
305 result |= Result::MASK_FAIL_BIT; in CreateBuffers()
314 ::std::pair<ResMaterial, Result>
319 Result result = INITIALIZE_RESULT_OK; in CopyResMaterial()
326 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()
373 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()
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Dgfx_TransformNode.cpp70 Result result = node->Initialize(allocator); in Create()
98 Result result = node->Initialize(allocator); in Create()
112 Result
115 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks()
139 result |= Result::MASK_FAIL_BIT; in CreateCallbacks()
232 Result
235 Result result = INITIALIZE_RESULT_OK; in Initialize()
Dgfx_AmbientLight.cpp52 Result result = light->Initialize(allocator); in Create()
109 Result result = light->Initialize(allocator); in Create()
189 Result
192 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue()
207 Result
210 Result result = INITIALIZE_RESULT_OK; in Initialize()
Dgfx_HemiSphereLight.cpp54 Result result = light->Initialize(allocator); in Create()
111 Result result = light->Initialize(allocator); in Create()
190 Result
193 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue()
208 Result
211 Result result = INITIALIZE_RESULT_OK; in Initialize()
Dgfx_VertexLight.cpp55 Result result = light->Initialize(allocator); in Create()
112 Result result = light->Initialize(allocator); in Create()
208 Result
211 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue()
226 Result
229 Result result = INITIALIZE_RESULT_OK; in Initialize()
Dgfx_SkeletalModel.cpp88 Result result = model->Initialize(allocator); in Create()
131 Result
134 Result result = INITIALIZE_RESULT_OK; in CreateSkeletalAnimGroup()
168 result |= Result::MASK_FAIL_BIT; in CreateSkeletalAnimGroup()
232 Result
235 Result result = INITIALIZE_RESULT_OK; in Initialize()
Dgfx_FragmentLight.cpp54 Result result = light->Initialize(allocator); in Create()
114 Result result = light->Initialize(allocator); in Create()
242 Result
245 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue()
260 Result
263 Result result = INITIALIZE_RESULT_OK; in Initialize()
Dgfx_AnimObject.cpp163 Result AnimGroup::Initialize(bool useOriginalValue) in Initialize()
165 Result result = INITIALIZE_RESULT_OK; in Initialize()
175 result |= Result::MASK_FAIL_BIT; in Initialize()
194 result |= Result::MASK_FAIL_BIT; in Initialize()
206 result |= Result::MASK_FAIL_BIT; in Initialize()
218 result |= Result::MASK_FAIL_BIT; in Initialize()
231 result |= Result::MASK_FAIL_BIT; in Initialize()
261 Result
315 return Result(BIND_RESULT_OK); in TryBind()
321 return Result(BIND_RESULT_NO_MEMBER_BOUND | Result::MASK_FAIL_BIT); in TryBind()
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Dgfx_Fog.cpp53 Result result = fog->Initialize(allocator); in Create()
125 Result result = fog->Initialize(allocator); in Create()
383 Result
386 Result result = INITIALIZE_RESULT_OK; in Initialize()
400 result |= Result::MASK_FAIL_BIT; in Initialize()
414 Result
417 Result result = INITIALIZE_RESULT_OK; in CreateAnimGroup()
441 result |= Result::MASK_FAIL_BIT; in CreateAnimGroup()
455 Result
458 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue()
Dgfx_ParticleModel.cpp147 Result result = node->Initialize(mainAllocator); in Create()
252 Result
255 Result result = INITIALIZE_RESULT_OK; in Initialize()
265 result |= Result::MASK_FAIL_BIT; in Initialize()
282 result |= Result::MASK_FAIL_BIT; in Initialize()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Common.h63 Result result = exp; \
76 class Result
78 typedef Result self_type; //!< 自分の型です。
81 Result() : m_Code(0) in Result() function
84 Result(u32 code) : m_Code(code) in Result() function
Dgfx_AnimObject.h174 Result result = animGroup->Initialize(m_UseOriginalValue); in Create()
355 Result Initialize(bool useOriginalValue);
426 virtual Result TryBind(AnimGroup* animGroup) = 0;
596 Result result = animBinding->Initialize(m_MaxAnimGroups, m_MaxAnimObjectsPerGroup); in Create()
813 Result Initialize(int maxAnimGroups, int maxAnimObjects) in Initialize()
818 Result result = INITIALIZE_RESULT_OK; in Initialize()
824 result |= Result::MASK_FAIL_BIT; in Initialize()
834 result |= Result::MASK_FAIL_BIT; in Initialize()
921 virtual Result TryBind(AnimGroup* animGroup);
1166 virtual Result Initialize( in Initialize()
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Dgfx_Material.h287 Result Initialize(os::IAllocator* allocator);
294 Result CreateBuffers(os::IAllocator* allocator);
304 ::std::pair<ResMaterial, Result> CopyResMaterial(
342 ::std::pair<ResFragmentLightingTable, Result> CopyResFragmentLightingTable(
352 ::std::pair<ResLightingLookupTable, Result> CopyResLightingLookupTable(
Dgfx_CommandUtil.h1437 Result
1442 return Result(RESULT_OUT_OF_MEMORY); in ForwardCommand()
1447 return Result(RESULT_OK); in ForwardCommand()
1458 Result
1467 return Result(RESULT_OUT_OF_MEMORY); in PutCommand()
1474 return Result(RESULT_OK); in PutCommand()
1486 Result
1495 return Result(RESULT_OUT_OF_MEMORY); in PutCommand()
1555 NW_INLINE Result
1562 return Result(CommandBufferInfo::RESULT_OUT_OF_MEMORY);
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/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResUtil.h22 class Result; variable
35 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile);

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